Hi all, > Please tell me what you think about switching to Lua as our scripting > language.
I am an all-in or all-out kind of guy. Duplication is not a good friend of mine. I like the idea of using lua, it would serve to reduce the barrier-of-entry to modding/scripting Warzone (a lot of commercial games use it) and require less maintenance on our part. I think this point is important as the only one who I would trust to edit the scripting language is Troman, who knows it like the back of his hand. One of the things we have been criticised for in the past is breaking backwards compatibility -- there is a lot of good stuff from the 1.10 days that is currently succumbing to bit-rot on Kim's hard disk. So I am for switching to lua if an automated converter can be devised (and am willing to help -- sounds interesting). This way: * We retain backwards compatibility, when repackaging a mod in .wz format they can run the converter at the same time. * We allow people who do not like lua/are not familiar with it to work with the classic scripting language. * We get all of the benefits of lua, such as reduced maintenance and a wider user base. What does everyone else think about creating a branch for this endeavour? That way we can track progress and test easily. Regards, Freddie. _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev