On 2/14/09, Dennis Schridde <devuran...@gmx.net> wrote:
> Am Samstag, 14. Februar 2009 21:29:02 schrieb bugs buggy:
>
> > On 2/14/09, Kreuvf <kre...@warzone2100.de> wrote:
>  > > bugs buggy wrote:
>  > >  > Well, seems that we can't use physFS to read a archive within a
>  > >  > archive. We also can't tell what is the file for said map pack easily.
>  > >
>  > > You could do it the way Black NEXUS did it, although this surely has
>  > > several drawbacks:
>  > > http://wow-projekt.bplaced.net/warzone2100/black_nexus_mp1.wz
>  >
>  > That is one of things that is crashing us now.
>  > Host has that map pack.
>  > User connecting don't.
>  > game tries to send map, but since, it is in the map pack, it has no
>  > idea how to deal with it, and it can't find anything to send.
>
> Why do we not just send just the binary data? I mean, we can load the map
>  apparently. We can transmit blobs over the network, too. Everyone can receive
>  blobs. We should be able to feed a datastructure with that blob. And then 
> save
>  it in a cache file for later reuse.
>  Does that not sound ok? Are there issues with that approach?
>
>  --DevU
>
That is a ton more work, to send mapname/*.* and then recreate the
mapname.addon.lev file so the game can find it.
Right now, they merged the info from all the *.addon.levs into one
huge *.addon.lev file.

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