On 2/14/09, Dennis Schridde <devuran...@gmx.net> wrote: > Am Samstag, 14. Februar 2009 21:29:02 schrieb bugs buggy: > > > On 2/14/09, Kreuvf <kre...@warzone2100.de> wrote: > > > bugs buggy wrote: > > > > Well, seems that we can't use physFS to read a archive within a > > > > archive. We also can't tell what is the file for said map pack easily. > > > > > > You could do it the way Black NEXUS did it, although this surely has > > > several drawbacks: > > > http://wow-projekt.bplaced.net/warzone2100/black_nexus_mp1.wz > > > > That is one of things that is crashing us now. > > Host has that map pack. > > User connecting don't. > > game tries to send map, but since, it is in the map pack, it has no > > idea how to deal with it, and it can't find anything to send. > > Why do we not just send just the binary data? I mean, we can load the map > apparently. We can transmit blobs over the network, too. Everyone can receive > blobs. We should be able to feed a datastructure with that blob. And then > save > it in a cache file for later reuse. > Does that not sound ok? Are there issues with that approach? > > --DevU > That is a ton more work, to send mapname/*.* and then recreate the mapname.addon.lev file so the game can find it. Right now, they merged the info from all the *.addon.levs into one huge *.addon.lev file.
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