This might be a good time to bump the major version number?

Per Inge Mathisen schrieb:
> Hello devs,
> 
> We all know that the current and past state of the Warzone codebase is
> a rather sorry excuse for something. There are so many globals all
> over the place, that it is almost impossible to separate out code for
> proper unit testing or reuse. The code is buggy, and we do not have a
> process in place to ensure that it gets better. I dare say that if the
> only thing that keeps Warzone from sliding from bad to worse in terms
> of bugs is hard work, there is no chance that we will not get to the
> point of stability where we want to be.
> 
> To try to keep the addition of new bugs less than the number of fixed
> bugs, we added commit rules. I still think they are important, but I
> can't say they have been a great success.
> 
> I would like to suggest that we start refactoring the Warzone codebase
> so that it can more easily be unit tested aggressively. That way we
> can steadily add test upon test to ensure that the codebase gets
> increasingly robust. In addition, it will help with code reuse between
> different future applications that may want it (map editor, qwzm,
> warzone studio, utilities, etc.). And we can clean up code while we're
> at it. The plan I would suggest is to start moving code into a new
> directory, lib/base/, where we put functions that can pass the
> following criteria:
> 1) can be relevant for more than one application,
> 2) has *at least* one unit test,
> 3) uses *no* globals,
> 4) and follows the coding style guide.
> 
> I would like to start porting the map loading code there. If you like
> the idea. Then hopefully we could all pitch in and port the functions
> you are more familiar with and soon we will have a new, shiny and
> improved Warzone codebase that everyone loves working with.
> 
>   - Per
> 
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