Am Samstag, 21. März 2009 05:22:28 schrieb bugs buggy: > On 3/18/09, Per Inge Mathisen <per.mathi...@gmail.com> wrote: > > So in order to get good support for user modifications, we should > > remove support for mods. > > Not sure 'remove' is the correct word, I tend to think we should make > it so future mods follow the rules, and hopefully good things can come > out of this, but I do think that we should get rid of the auto-load > directory ASAP, and have people use the command line, for now, to add > mods. At least then, when it crashes, we can tell what they were > running via the crash dump, and the command line it dumps out in the > dump file. You usually can see what mod they were using by looking at the searchpath (which is only dumped to stdout for --debug=something), so we should include that in the dumps. In case we cannot deliver that data in the crashdumps, maybe we want to set some "TAINTED" variable when a mod is loaded, so we know we are not dealing with an unmodified game.
And how mods were dealt with in the GameSpy era: I think everyone had to have the exact same mod (not development version, not unpacked, etc), so that WZ could compare the checksums. Since that is already broken by linebreaks, I would still propose a simple versioning scheme. (One number, if number does not match, refuse to play.) --DevU
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