On Sunday, 10 May 2009 at 10:59, Florian Schanda wrote:
> attached is a patch for 2.2 which will show water in blue and cliffs red on
> the skirmish / mp map preview.
Looks nice, and simple enough for 2.2 imo (unless it somehow misbehaves with
FBOs, but I doubt that). Just three comments:
> + char *p = imageData + (3 * ((offY2 + y) *
> BACKDROP_HACK_WIDTH + (x + offX2)));
Pointer should be const ^
> + switch (terrainType(WTile)) {
Indentation should be with tabs ^
The brace should get its own line ^
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