On Wed, 27 Jan 2010 14:49:11 -0600, Zarel <zare...@gmail.com> wrote: > On Wed, Jan 27, 2010 at 9:26 AM, Per Inge Mathisen > <per.mathi...@gmail.com> wrote: >> A while ago we disabled multi-turret because they had graphical >> glitches that made them look horrible. Now they have been re-enabled >> again, for only the stated reason that a lot of work was put into >> fixing the multi-turret code. That is, however, not a valid reason for >> adding anything, and nothing has been fixed in regards to the original >> problem of multi-turrets looking horrible. After having tesed >> multi-turret designs quite a bit, I am again proposing that we disable >> multi-turrets before the 2.3 release. We should strive to make the >> game look more polished and high quality, not less. >> >> Opinions? > > Actually, the stated reason was that everyone wanted multi-turrets, > and no one cared about how "bad" they looked. That I had just fixed > the multi-turret code and balanced it so they were Dragon-only were > just why I didn't want to re-enable them earlier. > > We could have a forum poll, if you want. And maybe ask the Artwork > forum for a better model. > > -Zarel > > _______________________________________________ > Warzone-dev mailing list > Warzone-dev@gna.org > https://mail.gna.org/listinfo/warzone-dev
Yes the forum poll would be the most democratic solution ;-) _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev