#340: Sensors and Jammers ---------------------------+------------------------------------------------ Reporter: Per | Owner: Per Type: patch | Status: accepted Priority: major | Milestone: 3.0 Component: Engine: other | Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---------------------------+------------------------------------------------ Description changed by Per:
Old description: > This a restart of my work on ECM Jammers and improved sensor handling. New description: This a restart of my work on ECM Jammers and improved sensor handling. Description of what the latest series of patches are doing: Visibility is split into two - vision and radar. (This is similar to how Pumpkin apparently planned it, based on left over source code.) Vision has a low, fixed range - within this radius you can see anything. Radar has a long range adjusted by upgrades and turret type - it can however be blocked by a jammer. The jammer tower/turret is new. (Pumpkin was planning one, as evident from leftover data pieces.) It blocks radar in a long range, hiding units and structures, but cannot itself hide from radar - appearing as a radar blip, which allows the enemy to locate it (but not immediately target it). The number of sensors or jammers present in an area is irrelevant to visibility, only their coverage is important. (This is contrary to how Pumpkin had planned it - they gave both sensors and ECM a power that was reduced over range. For reasons of simplicity of use, and speed, that is not how I have implemented it.) Jammers add a new tactical dimension to the game. They allow units to hide from artillery, and sneaking units up on turtle bases, as the defender has to come out to 'see' and destroy the jammer(s) before the defending structures can utilize their range properly. It is also, in my opinion, extremely cool to suddenly see the vision bubble of your base suddenly start to shrink as an enemy jammer droid is approaching... All you see is a radar blip closing in on you, and you have no idea what other units it is bringing along with it... -- -- Ticket URL: <http://developer.wz2100.net/ticket/340#comment:14> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev