On Fri, Mar 12, 2010 at 01:59:45AM -0000, Warzone 2100 Trac wrote:

> #1678: Floating point support for texture coordinates in PIEs
>  Another small step towards WZM format. Adds support for floating points in
>  texture coordinates without integer proxy value. Proxy value was removed
>  from texture matrix and is retained for GUI textures (where it's easier to
>  use integer values) only.
> 
>  Considering the fact that all future models will use TCMask and will not
>  use ANIDATA structure (AFAIK we don't have any useful editor for that and
>  we will not use it except for a few animated effects) and that all current
>  models are integer-based I suppose that we should use PIE2 integer format
>  for all current models (double-sided polygons should be fixed with
>  simplipie), plus this will not force people to drop PieSlicer...

A quick grep thru trunk says most of the models are PIE 3 ( 597 vs 49)

-- 
Stephen Swaney                  
sswa...@centurytel.net


_______________________________________________
Warzone-dev mailing list
Warzone-dev@gna.org
https://mail.gna.org/listinfo/warzone-dev

Reply via email to