Hello, > A quick grep thru trunk says most of the models are PIE 3 ( 597 vs 49) > > -- > Stephen Swaney
Aside from removed double-sided polygons and 0x0 in texture size they are still PIE2 in every possible way. IMO There is no point in converting them to PIE3. Talking about PIEs, does anybody know what's the purpose for these models: http://developer.wz2100.net/browser/trunk/data/base/components/weapons/projectiles They looks like unused duplicates (they aren't used in .wrfs) for the same files in http://developer.wz2100.net/browser/trunk/data/base/effects with the exception to fxfproj.pie and fxincend.pie which are not used at all. -------- i-NoD _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev