Hi all, I've been working with the coordinates in warzone and I've noticed that the following: - It can though of as a right handed coordinate system where the axes observed from an observer aligned with the positive Z axis the X axis would represent "left" and the Y axis would represent "up". - The rotations are such that a positive "direction" (aka heading, aka yaw) and "roll" result in anticlockwise rotations about the Y and Z axes respectively. - A positive "pitch" rotation results in a clockwise rotation about the X axis.
My question is: do you think it would be better to change it so that a positive pitch results in an anticlockwise rotation so that rotations are consistent ? Basically I see two ways of proceeding, either change the existing code so that assumes anticlockwise X axis rotations, or improve / fix any documentation about the rotations. Having all the rotations anticlockwise would mean that they wouldn't require negation in the rendering code. Thanks, -Safety0ff P.S. Please also confirm that the above is correct. _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev