On Sun, Jun 19, 2011 at 12:55:35PM +0000, Safety0ff wrote:

> Basically I see two ways of proceeding, either change the existing code
> so that assumes anticlockwise X axis rotations, or improve / fix any
> documentation about the rotations.
> 
> Having all the rotations anticlockwise would mean that they wouldn't
> require negation in the rendering code.

Fixing the code to be consistent is good.  One less thing to remember,
one less thing to document, one less thing to get wrong.  Go for it!

-- 
Stephen Swaney                  
sswa...@centurytel.net


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