Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 1ce7e09bab668d06022fdae33c4132043658bbc4
https://github.com/Warzone2100/warzone2100/commit/1ce7e09bab668d06022fdae33c4132043658bbc4
Author: Per Inge Mathisen <per.mathi...@gmail.com>
Date: 2016-11-04 (Fri, 04 Nov 2016)
Changed paths:
M data/base/components/bodies/cybd_run.pie
M data/base/components/bodies/flamfall.pie
M data/base/components/bodies/runanim.pie
M data/base/components/bodies/runflame.pie
M data/base/structs/blderik_anim.pie
M data/mp/components/bodies/scbd_run.pie
M doc/PIE.markdown
M lib/ivis_opengl/imdload.cpp
M src/display3d.cpp
M src/droid.cpp
M src/move.cpp
M src/structure.cpp
Log Message:
-----------
Change scaling factors to be 1.0 when unscaled.
Fix memory overrun bug in new animation code, where we were
sometimes using gameTime instead of graphicsTime.
------------------------------------------------------------------------------
Developer Access Program for Intel Xeon Phi Processors
Access to Intel Xeon Phi processor-based developer platforms.
With one year of Intel Parallel Studio XE.
Training and support from Colfax.
Order your platform today. http://sdm.link/xeonphi
_______________________________________________
Warzone2100-commits mailing list
Warzone2100-commits@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits