Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 1ce7e09bab668d06022fdae33c4132043658bbc4
      
https://github.com/Warzone2100/warzone2100/commit/1ce7e09bab668d06022fdae33c4132043658bbc4
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2016-11-04 (Fri, 04 Nov 2016)

  Changed paths:
    M data/base/components/bodies/cybd_run.pie
    M data/base/components/bodies/flamfall.pie
    M data/base/components/bodies/runanim.pie
    M data/base/components/bodies/runflame.pie
    M data/base/structs/blderik_anim.pie
    M data/mp/components/bodies/scbd_run.pie
    M doc/PIE.markdown
    M lib/ivis_opengl/imdload.cpp
    M src/display3d.cpp
    M src/droid.cpp
    M src/move.cpp
    M src/structure.cpp

  Log Message:
  -----------
  Change scaling factors to be 1.0 when unscaled.

Fix memory overrun bug in new animation code, where we were
sometimes using gameTime instead of graphicsTime.


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