On Fri, May 3, 2013 at 12:12 PM, Daniel Stone <dan...@fooishbar.org> wrote:
>> I think edge resistance/edge snapping really wants pointer warping as >> well. > > It's really difficult to achieve a nicely responsive and fluid UI > (i.e. doing this without jumps) when you're just warping the pointer. > To be honest, I'd prefer to see an interface where, upon a click, you > could set an acceleration (deceleration) factor which was valid for > the duration of that click/drag only. We already have drag & drop > working kind of like this, so it's totally possible to do for relative > (i.e. wl_pointer) devices. The only two usecases I've seen come up > for pointer warping are this and pointer confinement, which I'd rather > do specifically than through warping - which is a massive minefield I > really, really want to avoid. Decelerate/accelerate would cover all the cases I can think of. > But it's also a totally orthogonal discussion. :) True enough. :) Todd. -- Todd Showalter, President, Electron Jump Games, Inc. _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel