On Wed, Sep 18, 2013 at 10:49 PM, Bill Spitzak <spit...@gmail.com> wrote:
> > > Sam Spilsbury wrote: > >> Hey all, >> >> I've started playing around with trying to get weston surfaces (or >> views as they will later be called) to use arbitrary vertex meshes. >> >> > Do you have an explanation for "views"? I thought wayland already > supported putting the same buffer in more than one surface, so I don't see > the purpose of "views". > Sorry about the delay. I just responded to your previous e-mail. > This proposal is for warping windows, not for just making non-rectangular > shapes, right? I think non-rectangular shapes are intended to be done by > using transparent pixels in the buffer. > > > Currently, the vertex clipping implementation supports up to eight >> vertices and assumes that they are arranged in a fan (eg >> GL_TRIANGLE_FAN)[1]. I'm pretty sure that most geometry can be covered >> as long as we support GL_TRIANGLES (disjunct triangles), >> GL_TRIANGLE_STRIP (quadrilaterals or other sequential meshes) and >> GL_TRIANGLE_FAN (circles). >> >> > You don't intend to clip arbitrary shapes against each other, right? You > just want to go in after the clipping has produced these 8 triangles. > > >> > ______________________________**_________________ > wayland-devel mailing list > wayland-devel@lists.**freedesktop.org<wayland-devel@lists.freedesktop.org> > http://lists.freedesktop.org/**mailman/listinfo/wayland-devel<http://lists.freedesktop.org/mailman/listinfo/wayland-devel> >
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