On Wed, Nov 27, 2013 at 05:43:51PM +0200, Ander Conselvan de Oliveira wrote: > From: Ander Conselvan de Oliveira <ander.conselvan.de.olive...@intel.com> > > Due to a copy and paste error, the pointer to the vertex shader source > was NULL and the program failed to link.
Yikes, thanks Ander. Patch commmitted. Kristian > src/gl-renderer.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/gl-renderer.c b/src/gl-renderer.c > index 7a535c7..4942ccd 100644 > --- a/src/gl-renderer.c > +++ b/src/gl-renderer.c > @@ -1753,7 +1753,7 @@ compile_shaders(struct weston_compositor *ec) > gr->texture_shader_y_u_v.fragment_source = > texture_fragment_shader_y_u_v; > > - gr->texture_shader_y_u_v.vertex_source = vertex_shader; > + gr->texture_shader_y_xuxv.vertex_source = vertex_shader; > gr->texture_shader_y_xuxv.fragment_source = > texture_fragment_shader_y_xuxv; > > -- > 1.7.9.5 > > _______________________________________________ > wayland-devel mailing list > wayland-devel@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/wayland-devel _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel