Yes, I want to achieve that drawing the client from a thread but not the main 
thread.
Before I have tested that creating display and drawing surface from main 
thread, and I try to call 
the functions(xdg_surface_xxxx) of wayland to control the client from child 
thread, but failed.
The reason is function blocked. Through referring some websites, I thought  the 
drawing and control
might be in the same thread. I continue to test that drawing the client in 
child thread, but it still block 
in function eglGetDisplay(&display). I don't know why. Because of HMI 
framework, I must call the function
to control the client in child thread. 
My test code is sample-egl.c. 
Thanks.




在 2016-06-16 04:24:19,"Benoit Gschwind" <gschw...@gnu-log.net> 写道:
>Hello,
>
>The reply from Pekka is about compositor using a client to make the
>rendering, but I not sure this is what you asking for.
>
>Are you talking about building a compositor ? It look like you are
>making a wayland client that try to delegate the drawing to a thread. Is
>it what you want to do ?
>
>Best regards
>
>
>On 15/06/2016 09:24, Pekka Paalanen wrote:
>> On Wed, 15 Jun 2016 12:34:06 +0800 (CST)
>> 袁嘉伟 <yuanjw1...@163.com> wrote:
>> 
>>> Hi, All:        I try to create the client and draw it in child
>>> thread failed. If calling functions from child thread, it will block.
>>> So I want to know whether wayland(v1.9) supports to create and redraw
>>> the client in child thread. Perhaps anyone could tell me how to
>>> create a client in child thread.It's better to give me some sample
>>> code.        Thanks.
>> 
>> Hi,
>> 
>> first of all, I would recommend not doing that. Figure out if you
>> really cannot achieve what you want as a separate process instead of a
>> thread in the compositor process.
>> 
>> There is no specific support for making a client in a thread. You have
>> to write the client part as if it was a separate process anyway. This
>> means you have to have an event loop in the client thread, that polls
>> for the Wayland connection fd and anything else it might need to
>> respond to.
>> 
>> Using a simple mutex locking scheme to protect data when accessed from
>> a different thread runs a risk of deadlocks if not done exactly right.
>> That includes not holding any locks across any call that may block,
>> which means you have to choose carefully which libwayland-client
>> functions you call.
>> 
>> Since it is possible that sending any request from the client may
>> (rarely) cause implicit flushing on the connection, I suspect it is not
>> safe to call any Wayland protocol API while holding locks shared with
>> the compositor.
>> 
>> Sharing any locks with the compositor would also be bad because the
>> client could accidentally stall the whole compositor, but that is a
>> caveat you have to decide for yourself.
>> 
>> 
>> Thanks,
>> pq
>> 
>> 
>> 
>> _______________________________________________
>> wayland-devel mailing list
>> wayland-devel@lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/wayland-devel
>> 
/*
 * Copyright © 2011 Benjamin Franzke
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided that
 * the above copyright notice appear in all copies and that both that copyright
 * notice and this permission notice appear in supporting documentation, and
 * that the name of the copyright holders not be used in advertising or
 * publicity pertaining to distribution of the software without specific,
 * written prior permission.  The copyright holders make no representations
 * about the suitability of this software for any purpose.  It is provided "as
 * is" without express or implied warranty.
 *
 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 * OF THIS SOFTWARE.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include <signal.h>

#include <linux/input.h>

#include <wayland-client.h>
#include <wayland-egl.h>
#include <wayland-cursor.h>

#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>

#ifndef EGL_EXT_swap_buffers_with_damage
#define EGL_EXT_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay 
dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif

#ifndef EGL_EXT_buffer_age
#define EGL_EXT_buffer_age 1
#define EGL_BUFFER_AGE_EXT                      0x313D
#endif

struct window;
struct seat;

struct display {
        struct wl_display *display;
        struct wl_registry *registry;
        struct wl_compositor *compositor;
        struct wl_shell *shell;
        struct wl_seat *seat;
        struct wl_pointer *pointer;
        struct wl_touch *touch;
        struct wl_keyboard *keyboard;
        struct wl_shm *shm;
        struct wl_cursor_theme *cursor_theme;
        struct wl_cursor *default_cursor;
        struct wl_surface *cursor_surface;
        struct {
                EGLDisplay dpy;
                EGLContext ctx;
                EGLConfig conf;
        } egl;
        struct window *window;

        PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
};

struct geometry {
        int width, height;
};

struct window {
        struct display *display;
        struct geometry geometry, window_size;
        struct {
                GLuint rotation_uniform;
                GLuint pos;
                GLuint col;
        } gl;

        uint32_t benchmark_time, frames;
        struct wl_egl_window *native;
        struct wl_surface *surface;
        struct wl_shell_surface *shell_surface;
        EGLSurface egl_surface;
        struct wl_callback *callback;
        int fullscreen, configured, opaque, buffer_size, frame_sync;
};

static const char *vert_shader_text =
        "uniform mat4 rotation;\n"
        "attribute vec4 pos;\n"
        "attribute vec4 color;\n"
        "varying vec4 v_color;\n"
        "void main() {\n"
        "  gl_Position = rotation * pos;\n"
        "  v_color = color;\n"
        "}\n";

static const char *frag_shader_text =
        "precision mediump float;\n"
        "varying vec4 v_color;\n"
        "void main() {\n"
        "  gl_FragColor = v_color;\n"
        "}\n";

static int running = 1;

static void
init_egl(struct display *display, struct window *window)
{
        static const EGLint context_attribs[] = {
                EGL_CONTEXT_CLIENT_VERSION, 2,
                EGL_NONE
        };
        const char *extensions;

        EGLint config_attribs[] = {
                EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
                EGL_RED_SIZE, 1,
                EGL_GREEN_SIZE, 1,
                EGL_BLUE_SIZE, 1,
                EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
                EGL_NONE
        };

        EGLint major, minor, n, count, i, size;
        EGLConfig *configs;
        EGLBoolean ret;

        if (window->opaque || window->buffer_size == 16)
                config_attribs[9] = 0;

        display->egl.dpy = eglGetDisplay(display->display);
        assert(display->egl.dpy);

        ret = eglInitialize(display->egl.dpy, &major, &minor);
        assert(ret == EGL_TRUE);
        ret = eglBindAPI(EGL_OPENGL_ES_API);
        assert(ret == EGL_TRUE);

        if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1)
                assert(0);

        configs = calloc(count, sizeof *configs);
        assert(configs);

        ret = eglChooseConfig(display->egl.dpy, config_attribs,
                              configs, count, &n);
        assert(ret && n >= 1);

        for (i = 0; i < n; i++) {
                eglGetConfigAttrib(display->egl.dpy,
                                   configs[i], EGL_BUFFER_SIZE, &size);
                if (window->buffer_size == size) {
                        display->egl.conf = configs[i];
                        break;
                }
        }
        free(configs);
        if (display->egl.conf == NULL) {
                fprintf(stderr, "did not find config with buffer size %d\n",
                        window->buffer_size);
                exit(EXIT_FAILURE);
        }

        display->egl.ctx = eglCreateContext(display->egl.dpy,
                                            display->egl.conf,
                                            EGL_NO_CONTEXT, context_attribs);
        assert(display->egl.ctx);

        display->swap_buffers_with_damage = NULL;
        extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS);
        if (extensions &&
            strstr(extensions, "EGL_EXT_swap_buffers_with_damage") &&
            strstr(extensions, "EGL_EXT_buffer_age"))
                display->swap_buffers_with_damage =
                        (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)
                        eglGetProcAddress("eglSwapBuffersWithDamageEXT");

        if (display->swap_buffers_with_damage)
                printf("has EGL_EXT_buffer_age and 
EGL_EXT_swap_buffers_with_damage\n");

}

static void
fini_egl(struct display *display)
{
        eglTerminate(display->egl.dpy);
        eglReleaseThread();
}

static GLuint
create_shader(struct window *window, const char *source, GLenum shader_type)
{
        GLuint shader;
        GLint status;

        shader = glCreateShader(shader_type);
        assert(shader != 0);

        glShaderSource(shader, 1, (const char **) &source, NULL);
        glCompileShader(shader);

        glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
        if (!status) {
                char log[1000];
                GLsizei len;
                glGetShaderInfoLog(shader, 1000, &len, log);
                fprintf(stderr, "Error: compiling %s: %*s\n",
                        shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
                        len, log);
                exit(1);
        }

        return shader;
}

static void
init_gl(struct window *window)
{
        GLuint frag, vert;
        GLuint program;
        GLint status;

        frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
        vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);

        program = glCreateProgram();
        glAttachShader(program, frag);
        glAttachShader(program, vert);
        glLinkProgram(program);

        glGetProgramiv(program, GL_LINK_STATUS, &status);
        if (!status) {
                char log[1000];
                GLsizei len;
                glGetProgramInfoLog(program, 1000, &len, log);
                fprintf(stderr, "Error: linking:\n%*s\n", len, log);
                exit(1);
        }

        glUseProgram(program);
        
        window->gl.pos = 0;
        window->gl.col = 1;

        glBindAttribLocation(program, window->gl.pos, "pos");
        glBindAttribLocation(program, window->gl.col, "color");
        glLinkProgram(program);

        window->gl.rotation_uniform =
                glGetUniformLocation(program, "rotation");
}

static void
handle_ping(void *data, struct wl_shell_surface *shell_surface,
            uint32_t serial)
{
        wl_shell_surface_pong(shell_surface, serial);
}

static void
handle_configure(void *data, struct wl_shell_surface *shell_surface,
                 uint32_t edges, int32_t width, int32_t height)
{
        struct window *window = data;

        if (window->native)
                wl_egl_window_resize(window->native, width, height, 0, 0);

        window->geometry.width = width;
        window->geometry.height = height;

        if (!window->fullscreen)
                window->window_size = window->geometry;
}

static void
handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
{
}

static const struct wl_shell_surface_listener shell_surface_listener = {
        handle_ping,
        handle_configure,
        handle_popup_done
};

static void
configure_callback(void *data, struct wl_callback *callback, uint32_t  time)
{
        struct window *window = data;

        wl_callback_destroy(callback);

        window->configured = 1;
}

static struct wl_callback_listener configure_callback_listener = {
        configure_callback,
};

static void
set_fullscreen(struct window *window, int fullscreen)
{
        struct wl_callback *callback;

        window->fullscreen = fullscreen;
        window->configured = 0;

        if (fullscreen) {
                wl_shell_surface_set_fullscreen(window->shell_surface,
                                                
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
                                                0, NULL);
                callback = wl_display_sync(window->display->display);
                wl_callback_add_listener(callback,
                                         &configure_callback_listener,
                                         window);

        } else {
                wl_shell_surface_set_toplevel(window->shell_surface);
                handle_configure(window, window->shell_surface, 0,
                                 window->window_size.width,
                                 window->window_size.height);
                window->configured = 1;
        }
}

static void
create_surface(struct window *window)
{
        struct display *display = window->display;
        EGLBoolean ret;
        
        window->surface = wl_compositor_create_surface(display->compositor);
        window->shell_surface = wl_shell_get_shell_surface(display->shell,
                                                           window->surface);

        wl_shell_surface_add_listener(window->shell_surface,
                                      &shell_surface_listener, window);

        window->native =
                wl_egl_window_create(window->surface,
                                     window->window_size.width,
                                     window->window_size.height);
        window->egl_surface =
                eglCreateWindowSurface(display->egl.dpy,
                                       display->egl.conf,
                                       window->native, NULL);

        wl_shell_surface_set_title(window->shell_surface, "simple-egl");

        ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
                             window->egl_surface, window->display->egl.ctx);
        assert(ret == EGL_TRUE);

        if (!window->frame_sync)
                eglSwapInterval(display->egl.dpy, 0);

        set_fullscreen(window, window->fullscreen);
}

static void
destroy_surface(struct window *window)
{
        /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
         * on eglReleaseThread(). */
        eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
                       EGL_NO_CONTEXT);

        eglDestroySurface(window->display->egl.dpy, window->egl_surface);
        wl_egl_window_destroy(window->native);

        wl_shell_surface_destroy(window->shell_surface);
        wl_surface_destroy(window->surface);

        if (window->callback)
                wl_callback_destroy(window->callback);
}

static const struct wl_callback_listener frame_listener;

static void
redraw(void *data, struct wl_callback *callback, uint32_t time)
{
        struct window *window = data;
        struct display *display = window->display;
        static const GLfloat verts[3][2] = {
                { -0.5, -0.5 },
                {  0.5, -0.5 },
                {  0,    0.5 }
        };
        static const GLfloat colors[3][3] = {
                { 1, 0, 0 },
                { 0, 1, 0 },
                { 0, 0, 1 }
        };
        GLfloat angle;
        GLfloat rotation[4][4] = {
                { 1, 0, 0, 0 },
                { 0, 1, 0, 0 },
                { 0, 0, 1, 0 },
                { 0, 0, 0, 1 }
        };
        static const int32_t speed_div = 5, benchmark_interval = 5;
        struct wl_region *region;
        EGLint rect[4];
        EGLint buffer_age = 0;
        struct timeval tv;

        assert(window->callback == callback);
        window->callback = NULL;

        if (callback)
                wl_callback_destroy(callback);

        if (!window->configured)
                return;

        gettimeofday(&tv, NULL);
        time = tv.tv_sec * 1000 + tv.tv_usec / 1000;
        if (window->frames == 0)
                window->benchmark_time = time;
        if (time - window->benchmark_time > (benchmark_interval * 1000)) {
                printf("%d frames in %d seconds: %f fps\n",
                       window->frames,
                       benchmark_interval,
                       (float) window->frames / benchmark_interval);
                window->benchmark_time = time;
                window->frames = 0;
        }

        angle = (time / speed_div) % 360 * M_PI / 180.0;
        rotation[0][0] =  cos(angle);
        rotation[0][2] =  sin(angle);
        rotation[2][0] = -sin(angle);
        rotation[2][2] =  cos(angle);

        if (display->swap_buffers_with_damage)
                eglQuerySurface(display->egl.dpy, window->egl_surface,
                                EGL_BUFFER_AGE_EXT, &buffer_age);

        glViewport(0, 0, window->geometry.width, window->geometry.height);

        glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
                           (GLfloat *) rotation);

        glClearColor(0.0, 0.0, 0.0, 0.5);
        glClear(GL_COLOR_BUFFER_BIT);

        glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
        glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
        glEnableVertexAttribArray(window->gl.pos);
        glEnableVertexAttribArray(window->gl.col);

        glDrawArrays(GL_TRIANGLES, 0, 3);

        glDisableVertexAttribArray(window->gl.pos);
        glDisableVertexAttribArray(window->gl.col);

        if (window->opaque || window->fullscreen) {
                region = 
wl_compositor_create_region(window->display->compositor);
                wl_region_add(region, 0, 0,
                              window->geometry.width,
                              window->geometry.height);
                wl_surface_set_opaque_region(window->surface, region);
                wl_region_destroy(region);
        } else {
                wl_surface_set_opaque_region(window->surface, NULL);
        }

        if (display->swap_buffers_with_damage && buffer_age > 0) {
                rect[0] = window->geometry.width / 4 - 1;
                rect[1] = window->geometry.height / 4 - 1;
                rect[2] = window->geometry.width / 2 + 2;
                rect[3] = window->geometry.height / 2 + 2;
                display->swap_buffers_with_damage(display->egl.dpy,
                                                  window->egl_surface,
                                                  rect, 1);
        } else {
                eglSwapBuffers(display->egl.dpy, window->egl_surface);
        }
        window->frames++;
}

static const struct wl_callback_listener frame_listener = {
        redraw
};

static void
pointer_handle_enter(void *data, struct wl_pointer *pointer,
                     uint32_t serial, struct wl_surface *surface,
                     wl_fixed_t sx, wl_fixed_t sy)
{
        struct display *display = data;
        struct wl_buffer *buffer;
        struct wl_cursor *cursor = display->default_cursor;
        struct wl_cursor_image *image;

        if (display->window->fullscreen)
                wl_pointer_set_cursor(pointer, serial, NULL, 0, 0);
        else if (cursor) {
                image = display->default_cursor->images[0];
                buffer = wl_cursor_image_get_buffer(image);
                wl_pointer_set_cursor(pointer, serial,
                                      display->cursor_surface,
                                      image->hotspot_x,
                                      image->hotspot_y);
                wl_surface_attach(display->cursor_surface, buffer, 0, 0);
                wl_surface_damage(display->cursor_surface, 0, 0,
                                  image->width, image->height);
                wl_surface_commit(display->cursor_surface);
        }
}

static void
pointer_handle_leave(void *data, struct wl_pointer *pointer,
                     uint32_t serial, struct wl_surface *surface)
{
}

static void
pointer_handle_motion(void *data, struct wl_pointer *pointer,
                      uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
{
}

static void
pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
                      uint32_t serial, uint32_t time, uint32_t button,
                      uint32_t state)
{
        struct display *display = data;

        if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
                wl_shell_surface_move(display->window->shell_surface,
                                      display->seat, serial);
}

static void
pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
                    uint32_t time, uint32_t axis, wl_fixed_t value)
{
}

static const struct wl_pointer_listener pointer_listener = {
        pointer_handle_enter,
        pointer_handle_leave,
        pointer_handle_motion,
        pointer_handle_button,
        pointer_handle_axis,
};

static void
touch_handle_down(void *data, struct wl_touch *wl_touch,
                  uint32_t serial, uint32_t time, struct wl_surface *surface,
                  int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
{
        struct display *d = (struct display *)data;

        wl_shell_surface_move(d->window->shell_surface, d->seat, serial);
}

static void
touch_handle_up(void *data, struct wl_touch *wl_touch,
                uint32_t serial, uint32_t time, int32_t id)
{
}

static void
touch_handle_motion(void *data, struct wl_touch *wl_touch,
                    uint32_t time, int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
{
}

static void
touch_handle_frame(void *data, struct wl_touch *wl_touch)
{
}

static void
touch_handle_cancel(void *data, struct wl_touch *wl_touch)
{
}

static const struct wl_touch_listener touch_listener = {
        touch_handle_down,
        touch_handle_up,
        touch_handle_motion,
        touch_handle_frame,
        touch_handle_cancel,
};

static void
keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
                       uint32_t format, int fd, uint32_t size)
{
}

static void
keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
                      uint32_t serial, struct wl_surface *surface,
                      struct wl_array *keys)
{
}

static void
keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
                      uint32_t serial, struct wl_surface *surface)
{
}

static void
keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
                    uint32_t serial, uint32_t time, uint32_t key,
                    uint32_t state)
{
        struct display *d = data;

        if (key == KEY_F11 && state)
                set_fullscreen(d->window, d->window->fullscreen ^ 1);
        else if (key == KEY_ESC && state)
                running = 0;
}

static void
keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
                          uint32_t serial, uint32_t mods_depressed,
                          uint32_t mods_latched, uint32_t mods_locked,
                          uint32_t group)
{
}

static const struct wl_keyboard_listener keyboard_listener = {
        keyboard_handle_keymap,
        keyboard_handle_enter,
        keyboard_handle_leave,
        keyboard_handle_key,
        keyboard_handle_modifiers,
};

static void
seat_handle_capabilities(void *data, struct wl_seat *seat,
                         enum wl_seat_capability caps)
{
        struct display *d = data;

        if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer) {
                d->pointer = wl_seat_get_pointer(seat);
                wl_pointer_add_listener(d->pointer, &pointer_listener, d);
        } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer) {
                wl_pointer_destroy(d->pointer);
                d->pointer = NULL;
        }

        if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) {
                d->keyboard = wl_seat_get_keyboard(seat);
                wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
        } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) {
                wl_keyboard_destroy(d->keyboard);
                d->keyboard = NULL;
        }

        if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !d->touch) {
                d->touch = wl_seat_get_touch(seat);
                wl_touch_set_user_data(d->touch, d);
                wl_touch_add_listener(d->touch, &touch_listener, d);
        } else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && d->touch) {
                wl_touch_destroy(d->touch);
                d->touch = NULL;
        }
}

static const struct wl_seat_listener seat_listener = {
        seat_handle_capabilities,
};

static void
registry_handle_global(void *data, struct wl_registry *registry,
                       uint32_t name, const char *interface, uint32_t version)
{
        struct display *d = data;

        if (strcmp(interface, "wl_compositor") == 0) {
                d->compositor =
                        wl_registry_bind(registry, name,
                                         &wl_compositor_interface, 1);
        } else if (strcmp(interface, "wl_shell") == 0) {
                d->shell = wl_registry_bind(registry, name,
                                            &wl_shell_interface, 1);
        } else if (strcmp(interface, "wl_seat") == 0) {
                d->seat = wl_registry_bind(registry, name,
                                           &wl_seat_interface, 1);
                wl_seat_add_listener(d->seat, &seat_listener, d);
        } else if (strcmp(interface, "wl_shm") == 0) {
                d->shm = wl_registry_bind(registry, name,
                                          &wl_shm_interface, 1);
                d->cursor_theme = wl_cursor_theme_load(NULL, 32, d->shm);
                d->default_cursor =
                        wl_cursor_theme_get_cursor(d->cursor_theme, "left_ptr");
        }
}

static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
                              uint32_t name)
{
}

static const struct wl_registry_listener registry_listener = {
        registry_handle_global,
        registry_handle_global_remove
};

static void
signal_int(int signum)
{
        running = 0;
}

static void
usage(int error_code)
{
        fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
                "  -f\tRun in fullscreen mode\n"
                "  -o\tCreate an opaque surface\n"
                "  -s\tUse a 16 bpp EGL config\n"
                "  -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
                "  -h\tThis help text\n\n");

        exit(error_code);
}

int
main(int argc, char **argv)
{
        struct sigaction sigint;
        struct display display = { 0 };
        struct window  window  = { 0 };
        int i, ret = 0;

        window.display = &display;
        display.window = &window;
        window.window_size.width  = 250;
        window.window_size.height = 250;
        window.buffer_size = 32;
        window.frame_sync = 1;

        for (i = 1; i < argc; i++) {
                if (strcmp("-f", argv[i]) == 0)
                        window.fullscreen = 1;
                else if (strcmp("-o", argv[i]) == 0)
                        window.opaque = 1;
                else if (strcmp("-s", argv[i]) == 0)
                        window.buffer_size = 16;
                else if (strcmp("-b", argv[i]) == 0)
                        window.frame_sync = 0;
                else if (strcmp("-h", argv[i]) == 0)
                        usage(EXIT_SUCCESS);
                else
                        usage(EXIT_FAILURE);
        }

        display.display = wl_display_connect(NULL);
        assert(display.display);

        display.registry = wl_display_get_registry(display.display);
        wl_registry_add_listener(display.registry,
                                 &registry_listener, &display);

        wl_display_dispatch(display.display);

        init_egl(&display, &window);
        create_surface(&window);
        init_gl(&window);

        display.cursor_surface =
                wl_compositor_create_surface(display.compositor);

        sigint.sa_handler = signal_int;
        sigemptyset(&sigint.sa_mask);
        sigint.sa_flags = SA_RESETHAND;
        sigaction(SIGINT, &sigint, NULL);

        /* The mainloop here is a little subtle.  Redrawing will cause
         * EGL to read events so we can just call
         * wl_display_dispatch_pending() to handle any events that got
         * queued up as a side effect. */
        while (running && ret != -1) {
                wl_display_dispatch_pending(display.display);
                while (!window.configured)
                        wl_display_dispatch(display.display);
                redraw(&window, NULL, 0);
        }

        fprintf(stderr, "simple-egl exiting\n");

        destroy_surface(&window);
        fini_egl(&display);

        wl_surface_destroy(display.cursor_surface);
        if (display.cursor_theme)
                wl_cursor_theme_destroy(display.cursor_theme);

        if (display.shell)
                wl_shell_destroy(display.shell);

        if (display.compositor)
                wl_compositor_destroy(display.compositor);

        wl_registry_destroy(display.registry);
        wl_display_flush(display.display);
        wl_display_disconnect(display.display);

        return 0;
}
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