在 2016-06-23 21:13:28,"Pekka Paalanen" <ppaala...@gmail.com> 写道: >On Thu, 23 Jun 2016 14:52:23 +0800 (CST) >袁嘉伟 <yuanjw1...@163.com> wrote: > >> Hi Pekka: >> >> Sorry to take you some time. It's still this issue. >> I made a test that using 'pthread' to created another thread, and then >> created the display in the child thread. >> But program was blocked when connecting to a server(wl_display_connect). It >> should be pending according to log. >> However, I called the renderFrames() in main thread, it ran correctly and >> displayed the triangle. >> Could you tell me what causes the issue happend. >> >> >> >> >> voidSurfaceManagerClient::initializeThread() >> { >> pthread_t lifeThread; >> pthread_create(&lifeThread, NULL, &SurfaceManagerClient::renderFrames, >> NULL); >> } >> >> >> void SurfaceManagerClient::renderFrames() >> { >> struct sigaction sigint; >> struct display display = { 0 }; >> struct window window = { 0 }; >> int i, ret = 0; >> window.display = &display; >> display.window = &window; >> window.window_size.width = 250; >> window.window_size.height = 250; >> window.buffer_size = 32; >> window.frame_sync = 1; >> for (i = 1; i < m_argc; i++) { >> if (strcmp("-f", m_argv[i]) == 0) >> window.fullscreen = 1; >> else if (strcmp("-o", m_argv[i]) == 0) >> window.opaque = 1; >> else if (strcmp("-s", m_argv[i]) == 0) >> window.buffer_size = 16; >> else if (strcmp("-b", m_argv[i]) == 0) >> window.frame_sync = 0; >> else if (strcmp("-h", m_argv[i]) == 0) >> usage(EXIT_SUCCESS); >> else >> usage(EXIT_FAILURE); >> } >> display.display = wl_display_connect(NULL); >> assert(display.display); >> display.registry = wl_display_get_registry(display.display); >> wl_registry_add_listener(display.registry, ®istry_listener, &display); >> >> >> int a = wl_display_dispatch(display.display); >> init_egl(&display, &window); >> create_surface(&window); >> init_gl(&window); >> display.cursor_surface = wl_compositor_create_surface(display.compositor); >> >> >> sigint.sa_handler = signal_int; >> sigemptyset(&sigint.sa_mask); >> sigint.sa_flags = SA_RESETHAND; >> sigaction(SIGINT, &sigint, NULL); >> >> >> while (running && ret != -1) { >> wl_display_dispatch_pending(display.display); >> redraw(&window, NULL, 0); >> } >> fprintf(stderr, "simple-egl exiting\n"); >> destroy_surface(&window); >> >> fini_egl(&display); >> wl_surface_destroy(display.cursor_surface); >> if (display.cursor_theme) >> wl_cursor_theme_destroy(display.cursor_theme); >> >> if (display.shell) >> xdg_shell_destroy(display.shell); >> >> if (display.ivi_application) >> ivi_application_destroy(display.ivi_application); >> >> if (display.compositor) >> wl_compositor_destroy(display.compositor); >> >> wl_registry_destroy(display.registry); >> wl_display_flush(display.display); >> wl_display_disconnect(display.display); >> >> return 0; >> } >> Best regards, >> Anthenony >> > >Hi, > >sorry, but I can't make sense from the spaghetti above, nor do I have >time to debug your application for you, especially when it has huge >parts outside of my expertise (everything about SurfaceManager). If you >can create a stand-alone C program that shows the problem, then it >might be possible to take a look, but no promises. > >Also signals will be delivered to random threads unless you >specifically block them. > >I have no idea why wl_display_connect() from a secondary thread would >block. > > >Thanks, >pq
Hi: I have created a stand-alone C program, which could show the problem. It was blocked in wl_display_dispatch this time.I was very helpless. I hope you might take a look if you have time. Thanks.
/* * Copyright © 2011 Benjamin Franzke * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdbool.h> #include <math.h> #include <assert.h> #include <signal.h> #include <linux/input.h> #include <wayland-client.h> #include <wayland-egl.h> #include <wayland-cursor.h> #include <GLES2/gl2.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <pthread.h> #ifndef EGL_EXT_swap_buffers_with_damage #define EGL_EXT_swap_buffers_with_damage 1 typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); #endif #ifndef EGL_EXT_buffer_age #define EGL_EXT_buffer_age 1 #define EGL_BUFFER_AGE_EXT 0x313D #endif struct window; struct seat; struct display { struct wl_display *display; struct wl_registry *registry; struct wl_compositor *compositor; struct wl_shell *shell; struct wl_seat *seat; struct wl_pointer *pointer; struct wl_touch *touch; struct wl_keyboard *keyboard; struct wl_shm *shm; struct wl_cursor_theme *cursor_theme; struct wl_cursor *default_cursor; struct wl_surface *cursor_surface; struct { EGLDisplay dpy; EGLContext ctx; EGLConfig conf; } egl; struct window *window; PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage; }; struct geometry { int width, height; }; struct window { struct display *display; struct geometry geometry, window_size; struct { GLuint rotation_uniform; GLuint pos; GLuint col; } gl; uint32_t benchmark_time, frames; struct wl_egl_window *native; struct wl_surface *surface; struct wl_shell_surface *shell_surface; EGLSurface egl_surface; struct wl_callback *callback; int fullscreen, configured, opaque, buffer_size, frame_sync; }; static const char *vert_shader_text = "uniform mat4 rotation;\n" "attribute vec4 pos;\n" "attribute vec4 color;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_Position = rotation * pos;\n" " v_color = color;\n" "}\n"; static const char *frag_shader_text = "precision mediump float;\n" "varying vec4 v_color;\n" "void main() {\n" " gl_FragColor = v_color;\n" "}\n"; static int running = 1; static void init_egl(struct display *display, struct window *window) { static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; const char *extensions; EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; EGLint major, minor, n, count, i, size; EGLConfig *configs; EGLBoolean ret; if (window->opaque || window->buffer_size == 16) config_attribs[9] = 0; display->egl.dpy = eglGetDisplay(display->display); assert(display->egl.dpy); ret = eglInitialize(display->egl.dpy, &major, &minor); assert(ret == EGL_TRUE); ret = eglBindAPI(EGL_OPENGL_ES_API); assert(ret == EGL_TRUE); if (!eglGetConfigs(display->egl.dpy, NULL, 0, &count) || count < 1) assert(0); configs = (EGLConfig*)calloc(count, sizeof *configs); assert(configs); ret = eglChooseConfig(display->egl.dpy, config_attribs, configs, count, &n); assert(ret && n >= 1); for (i = 0; i < n; i++) { eglGetConfigAttrib(display->egl.dpy, configs[i], EGL_BUFFER_SIZE, &size); if (window->buffer_size == size) { display->egl.conf = configs[i]; break; } } free(configs); if (display->egl.conf == NULL) { fprintf(stderr, "did not find config with buffer size %d\n", window->buffer_size); exit(EXIT_FAILURE); } display->egl.ctx = eglCreateContext(display->egl.dpy, display->egl.conf, EGL_NO_CONTEXT, context_attribs); assert(display->egl.ctx); display->swap_buffers_with_damage = NULL; extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS); if (extensions && strstr(extensions, "EGL_EXT_swap_buffers_with_damage") && strstr(extensions, "EGL_EXT_buffer_age")) display->swap_buffers_with_damage = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) eglGetProcAddress("eglSwapBuffersWithDamageEXT"); if (display->swap_buffers_with_damage) printf("has EGL_EXT_buffer_age and EGL_EXT_swap_buffers_with_damage\n"); } static void fini_egl(struct display *display) { eglTerminate(display->egl.dpy); eglReleaseThread(); } static GLuint create_shader(struct window *window, const char *source, GLenum shader_type) { GLuint shader; GLint status; shader = glCreateShader(shader_type); assert(shader != 0); glShaderSource(shader, 1, (const char **) &source, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (!status) { char log[1000]; GLsizei len; glGetShaderInfoLog(shader, 1000, &len, log); fprintf(stderr, "Error: compiling %s: %*s\n", shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment", len, log); exit(1); } return shader; } static void init_gl(struct window *window) { GLuint frag, vert; GLuint program; GLint status; frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER); vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER); program = glCreateProgram(); glAttachShader(program, frag); glAttachShader(program, vert); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &status); if (!status) { char log[1000]; GLsizei len; glGetProgramInfoLog(program, 1000, &len, log); fprintf(stderr, "Error: linking:\n%*s\n", len, log); exit(1); } glUseProgram(program); window->gl.pos = 0; window->gl.col = 1; glBindAttribLocation(program, window->gl.pos, "pos"); glBindAttribLocation(program, window->gl.col, "color"); glLinkProgram(program); window->gl.rotation_uniform = glGetUniformLocation(program, "rotation"); } static void handle_ping(void *data, struct wl_shell_surface *shell_surface, uint32_t serial) { wl_shell_surface_pong(shell_surface, serial); } static void handle_configure(void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height) { struct window *window = (struct window*)data; if (window->native) wl_egl_window_resize(window->native, width, height, 0, 0); window->geometry.width = width; window->geometry.height = height; if (!window->fullscreen) window->window_size = window->geometry; } static void handle_popup_done(void *data, struct wl_shell_surface *shell_surface) { } static const struct wl_shell_surface_listener shell_surface_listener = { handle_ping, handle_configure, handle_popup_done }; static void configure_callback(void *data, struct wl_callback *callback, uint32_t time) { struct window *window = (struct window*)data; wl_callback_destroy(callback); window->configured = 1; } static struct wl_callback_listener configure_callback_listener = { configure_callback, }; static void set_fullscreen(struct window *window, int fullscreen) { struct wl_callback *callback; window->fullscreen = fullscreen; window->configured = 0; if (fullscreen) { wl_shell_surface_set_fullscreen(window->shell_surface, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, 0, NULL); callback = wl_display_sync(window->display->display); wl_callback_add_listener(callback, &configure_callback_listener, window); } else { wl_shell_surface_set_toplevel(window->shell_surface); handle_configure(window, window->shell_surface, 0, window->window_size.width, window->window_size.height); window->configured = 1; } } static void create_surface(struct window *window) { struct display *display = window->display; EGLBoolean ret; window->surface = wl_compositor_create_surface(display->compositor); window->shell_surface = wl_shell_get_shell_surface(display->shell, window->surface); wl_shell_surface_add_listener(window->shell_surface, &shell_surface_listener, window); window->native = wl_egl_window_create(window->surface, window->window_size.width, window->window_size.height); window->egl_surface = eglCreateWindowSurface(display->egl.dpy, display->egl.conf, window->native, NULL); wl_shell_surface_set_title(window->shell_surface, "simple-egl"); ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface, window->egl_surface, window->display->egl.ctx); assert(ret == EGL_TRUE); if (!window->frame_sync) eglSwapInterval(display->egl.dpy, 0); set_fullscreen(window, window->fullscreen); } static void destroy_surface(struct window *window) { /* Required, otherwise segfault in egl_dri2.c: dri2_make_current() * on eglReleaseThread(). */ eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(window->display->egl.dpy, window->egl_surface); wl_egl_window_destroy(window->native); wl_shell_surface_destroy(window->shell_surface); wl_surface_destroy(window->surface); if (window->callback) wl_callback_destroy(window->callback); } static void redraw(void *data, struct wl_callback *callback, uint32_t time) { struct window *window = (struct window*)data; struct display *display = window->display; static const GLfloat verts[3][2] = { { -0.5, -0.5 }, { 0.5, -0.5 }, { 0, 0.5 } }; static const GLfloat colors[3][3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; GLfloat angle; GLfloat rotation[4][4] = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, { 0, 0, 0, 1 } }; static const int32_t speed_div = 5, benchmark_interval = 5; struct wl_region *region; EGLint rect[4]; EGLint buffer_age = 0; struct timeval tv; assert(window->callback == callback); window->callback = NULL; if (callback) wl_callback_destroy(callback); if (!window->configured) return; gettimeofday(&tv, NULL); time = tv.tv_sec * 1000 + tv.tv_usec / 1000; if (window->frames == 0) window->benchmark_time = time; if (time - window->benchmark_time > (benchmark_interval * 1000)) { // printf("%d frames in %d seconds: %f fps\n", // window->frames, // benchmark_interval, // (float) window->frames / benchmark_interval); window->benchmark_time = time; window->frames = 0; } angle = (time / speed_div) % 360 * M_PI / 180.0; rotation[0][0] = cos(angle); rotation[0][2] = sin(angle); rotation[2][0] = -sin(angle); rotation[2][2] = cos(angle); if (display->swap_buffers_with_damage) eglQuerySurface(display->egl.dpy, window->egl_surface, EGL_BUFFER_AGE_EXT, &buffer_age); glViewport(0, 0, window->geometry.width, window->geometry.height); glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE, (GLfloat *) rotation); glClearColor(0.0, 0.0, 0.0, 0.5); glClear(GL_COLOR_BUFFER_BIT); glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts); glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors); glEnableVertexAttribArray(window->gl.pos); glEnableVertexAttribArray(window->gl.col); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(window->gl.pos); glDisableVertexAttribArray(window->gl.col); if (window->opaque || window->fullscreen) { region = wl_compositor_create_region(window->display->compositor); wl_region_add(region, 0, 0, window->geometry.width, window->geometry.height); wl_surface_set_opaque_region(window->surface, region); wl_region_destroy(region); } else { wl_surface_set_opaque_region(window->surface, NULL); } if (display->swap_buffers_with_damage && buffer_age > 0) { rect[0] = window->geometry.width / 4 - 1; rect[1] = window->geometry.height / 4 - 1; rect[2] = window->geometry.width / 2 + 2; rect[3] = window->geometry.height / 2 + 2; display->swap_buffers_with_damage(display->egl.dpy, window->egl_surface, rect, 1); } else { eglSwapBuffers(display->egl.dpy, window->egl_surface); } window->frames++; } static const struct wl_callback_listener frame_listener = { redraw }; static void pointer_handle_enter(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface, wl_fixed_t sx, wl_fixed_t sy) { struct display *display = (struct display*)data; struct wl_buffer *buffer; struct wl_cursor *cursor = display->default_cursor; struct wl_cursor_image *image; if (display->window->fullscreen) wl_pointer_set_cursor(pointer, serial, NULL, 0, 0); else if (cursor) { image = display->default_cursor->images[0]; buffer = wl_cursor_image_get_buffer(image); wl_pointer_set_cursor(pointer, serial, display->cursor_surface, image->hotspot_x, image->hotspot_y); wl_surface_attach(display->cursor_surface, buffer, 0, 0); wl_surface_damage(display->cursor_surface, 0, 0, image->width, image->height); wl_surface_commit(display->cursor_surface); } } static void pointer_handle_leave(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface) { } static void pointer_handle_motion(void *data, struct wl_pointer *pointer, uint32_t time, wl_fixed_t sx, wl_fixed_t sy) { } static void pointer_handle_button(void *data, struct wl_pointer *wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) { struct display *display = (struct display*)data; if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED) wl_shell_surface_move(display->window->shell_surface, display->seat, serial); } static void pointer_handle_axis(void *data, struct wl_pointer *wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value) { } static const struct wl_pointer_listener pointer_listener = { pointer_handle_enter, pointer_handle_leave, pointer_handle_motion, pointer_handle_button, pointer_handle_axis, }; static void touch_handle_down(void *data, struct wl_touch *wl_touch, uint32_t serial, uint32_t time, struct wl_surface *surface, int32_t id, wl_fixed_t x_w, wl_fixed_t y_w) { struct display *d = (struct display *)data; wl_shell_surface_move(d->window->shell_surface, d->seat, serial); } static void touch_handle_up(void *data, struct wl_touch *wl_touch, uint32_t serial, uint32_t time, int32_t id) { } static void touch_handle_motion(void *data, struct wl_touch *wl_touch, uint32_t time, int32_t id, wl_fixed_t x_w, wl_fixed_t y_w) { } static void touch_handle_frame(void *data, struct wl_touch *wl_touch) { } static void touch_handle_cancel(void *data, struct wl_touch *wl_touch) { } static const struct wl_touch_listener touch_listener = { touch_handle_down, touch_handle_up, touch_handle_motion, touch_handle_frame, touch_handle_cancel, }; static void keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard, uint32_t format, int fd, uint32_t size) { } static void keyboard_handle_enter(void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface, struct wl_array *keys) { } static void keyboard_handle_leave(void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface) { } static void keyboard_handle_key(void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { struct display *d = (struct display*)data; if (key == KEY_F11 && state) set_fullscreen(d->window, d->window->fullscreen ^ 1); else if (key == KEY_ESC && state) running = 0; } static void keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group) { } static const struct wl_keyboard_listener keyboard_listener = { keyboard_handle_keymap, keyboard_handle_enter, keyboard_handle_leave, keyboard_handle_key, keyboard_handle_modifiers, }; static void seat_handle_capabilities(void *data, struct wl_seat *seat, uint32_t caps) { struct display *d = (struct display*)data; if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer) { d->pointer = wl_seat_get_pointer(seat); wl_pointer_add_listener(d->pointer, &pointer_listener, d); } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer) { wl_pointer_destroy(d->pointer); d->pointer = NULL; } if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) { d->keyboard = wl_seat_get_keyboard(seat); wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d); } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) { wl_keyboard_destroy(d->keyboard); d->keyboard = NULL; } if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !d->touch) { d->touch = wl_seat_get_touch(seat); wl_touch_set_user_data(d->touch, d); wl_touch_add_listener(d->touch, &touch_listener, d); } else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && d->touch) { wl_touch_destroy(d->touch); d->touch = NULL; } } static const struct wl_seat_listener seat_listener = { seat_handle_capabilities, }; static void registry_handle_global(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) { struct display *d = (struct display*)data; if (strcmp(interface, "wl_compositor") == 0) { d->compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1); } else if (strcmp(interface, "wl_shell") == 0) { d->shell = wl_registry_bind(registry, name, &wl_shell_interface, 1); } else if (strcmp(interface, "wl_seat") == 0) { d->seat = wl_registry_bind(registry, name, &wl_seat_interface, 1); wl_seat_add_listener(d->seat, &seat_listener, d); } else if (strcmp(interface, "wl_shm") == 0) { d->shm = wl_registry_bind(registry, name, &wl_shm_interface, 1); d->cursor_theme = wl_cursor_theme_load(NULL, 32, d->shm); d->default_cursor = wl_cursor_theme_get_cursor(d->cursor_theme, "left_ptr"); } } static void registry_handle_global_remove(void *data, struct wl_registry *registry, uint32_t name) { } static const struct wl_registry_listener registry_listener = { registry_handle_global, registry_handle_global_remove }; static void signal_int(int signum) { running = 0; } static void usage(int error_code) { fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n" " -f\tRun in fullscreen mode\n" " -o\tCreate an opaque surface\n" " -s\tUse a 16 bpp EGL config\n" " -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n" " -h\tThis help text\n\n"); exit(error_code); } static void * renderFrames(void * pid) { printf("renderFrames \n"); struct sigaction sigint; struct display display = { 0 }; struct window window = { 0 }; int i, ret = 0; window.display = &display; display.window = &window; window.window_size.width = 250; window.window_size.height = 250; window.buffer_size = 32; window.frame_sync = 1; printf("wl_display_connect \n"); display.display = wl_display_connect(NULL); assert(display.display); printf("wl_display_get_registry \n"); display.registry = wl_display_get_registry(display.display); wl_registry_add_listener(display.registry, ®istry_listener, &display); printf("wl_display_dispatch \n"); wl_display_dispatch(display.display); printf("init_egl \n"); init_egl(&display, &window); printf("create_surface \n"); create_surface(&window); printf("init_gl \n"); init_gl(&window); printf("wl_compositor_create_surface \n"); display.cursor_surface = wl_compositor_create_surface(display.compositor); sigint.sa_handler = signal_int; sigemptyset(&sigint.sa_mask); sigint.sa_flags = SA_RESETHAND; sigaction(SIGINT, &sigint, NULL); /* The mainloop here is a little subtle. Redrawing will cause * EGL to read events so we can just call * wl_display_dispatch_pending() to handle any events that got * queued up as a side effect. */ while (running && ret != -1) { wl_display_dispatch_pending(display.display); while (!window.configured) wl_display_dispatch(display.display); redraw(&window, NULL, 0); } fprintf(stderr, "simple-egl exiting\n"); destroy_surface(&window); fini_egl(&display); wl_surface_destroy(display.cursor_surface); if (display.cursor_theme) wl_cursor_theme_destroy(display.cursor_theme); if (display.shell) wl_shell_destroy(display.shell); if (display.compositor) wl_compositor_destroy(display.compositor); wl_registry_destroy(display.registry); wl_display_flush(display.display); wl_display_disconnect(display.display); } int main(int argc, char **argv) { pthread_t lifeThread; pthread_create(&lifeThread, NULL, &renderFrames, NULL); return 0; }
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