Thanks for the link. Didn't even know that WebGL is being considered by WebKit. But another question, if you don't mind. Is O3D considered as a technical competitor or conflict with Apple's CSS and SVG extensions, or should it be considered as such?
Harry On Sat, Aug 8, 2009 at 2:29 PM, Mark Rowe <mr...@apple.com> wrote: > > On 2009-08-08, at 11:25, Harry Underwood wrote: > > Hello all, just a few questions. > I was reading a post on Ars Technica from earlier this > week<http://arstechnica.com/open-source/news/2009/08/webgl-standard-to-bring-3d-web-without-browser-plugins.ars>concerning > the Khronos Group's announcement of a partnership on WebGL > development with Google, Mozilla and Opera. Weirdly, I didn't see Apple in > that list, or WebKit for that matter. > Is Apple and/or WebKit abstaining from WebGL because Google is promoting a > seemingly-competing product, O3D, as opposed to your efforts with CSS 2D/3D > Transforms and Animations? Or is it because WebGL, as announced by Khronos > Group, simply doesn't yet take CSS (or SVG) into technical account for > hardware accelerated 3D Web graphics? > > > <http://webkit.org/b/28018> Need to implement Canvas3d/WebGL for 3D > rendering > > - Mark > >
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