Yes, we want correct conditionals, and TypedArray should not be in the WebGL
feature guard if it’s used in other features.
Adding a feature new guard would not be good if it has to be set explicitly. It
would be much better if the build just decided correctly based on the other
feature guards.
If TypedArray is used in multiple conditional features, then we have to use the
correct expression to check the feature guards.
If it’s used in any unconditional feature, then it should not have a feature
guard at all.
-- Darin
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