Yes, we want correct conditionals, and TypedArray should not be in the WebGL 
feature guard if it’s used in other features.

Adding a feature new guard would not be good if it has to be set explicitly. It 
would be much better if the build just decided correctly based on the other 
feature guards.

If TypedArray is used in multiple conditional features, then we have to use the 
correct expression to check the feature guards.

If it’s used in any unconditional feature, then it should not have a feature 
guard at all.

    -- Darin

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