Either way, I'd suggest you take this conversation to a specific bug report :)
On Tue, Feb 12, 2013 at 11:49 AM, Shawn Singh <[email protected]>wrote: > Hi Marcin, > > I wonder if you might accidentally have a "perspective-origin" set > differently? Or maybe there is something in your code where window size > that affects how the transforms appear? Maybe you can attach a reduced > simple example of the difference you're seeing? I just whipped up the > following example, which renders almost exactly the same geometry on both > Firefox and tip-of-tree Chromium. > > <body> > <div style="-moz-transform: perspective(500px) rotateY(80deg); > > > > -webkit-transform: perspective(500px) rotateY(80deg); > > > > background-color: lime; > > > > width: 300px; > > > > height: 300px;" > > HELLO WORLD > </div> > </body> > > > Changing the rotateY to use 90deg makes the layer disappear for both > Firefox and Chromium, too. > > ~Shawn > > > > > On Tue, Feb 12, 2013 at 9:53 AM, Dana Jansens <[email protected]> wrote: > >> +shawnsingh >> >> >> On Tue, Feb 12, 2013 at 9:22 AM, Marcin Szamotulski <[email protected]>wrote: >> >>> Dear WebKit-Dev, >>> >>> I found an interesting difference between implementation of css 3d >>> transforms in Gecko (FireFox) and Chromium (WebKit). In Gecko, the >>> following css rule: >>> >>> tranform: perspective(500px) rotateY(90) >>> >>> rotates an element (let say an image) so that it is perpendicular to the >>> viewer, i.e. it shows the side of the element - hence nothing is printed >>> to the screen, since html elements have no depth. While in WebKit based >>> browsers (I have tested this in both Chromium and surf from suckles.org) >>> the elements is shown at an angle: both rotations (Gecko & WebKit) have >>> the same axis (the vertical screen directions). Testing different >>> angles I have found that I need to use rotateY(107deg), but this might >>> depend on the perspective. The reason for this is that WebKit and >>> Gecko are computing 3d view in a different way. The additional minor >>> difference is that rotateY(30deg) in Gecko turns an element 30deg to the >>> right while in WebKit it rotates to the left (with a different 3d view). >>> The reason I found it is because I try to make an animation which turns >>> a picture around 180deg showing a new picture on the other side, and >>> I wanted to change the picture in the middle (90deg). This works for >>> Gecko but for WebKit I need to know how to compute the angle at which >>> the element (image) is perpendicular to the view source (showing its >>> side to the viewer). Can somebody point me how the 3d rotationY with >>> a given perspective is calculated so I can make the necessary >>> converstion. >>> >>> Best regards, >>> Marcin Szamotulski >>> _______________________________________________ >>> webkit-dev mailing list >>> [email protected] >>> https://lists.webkit.org/mailman/listinfo/webkit-dev >>> >> >> > > _______________________________________________ > webkit-dev mailing list > [email protected] > https://lists.webkit.org/mailman/listinfo/webkit-dev > >
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