I opened a new bug report: https://bugs.webkit.org/show_bug.cgi?id=109613
Best, Marcin On 12:07 Tue 12 Feb , Levi Weintraub wrote: > Either way, I'd suggest you take this conversation to a specific bug report > :) > > > On Tue, Feb 12, 2013 at 11:49 AM, Shawn Singh <[email protected]>wrote: > > > Hi Marcin, > > > > I wonder if you might accidentally have a "perspective-origin" set > > differently? Or maybe there is something in your code where window size > > that affects how the transforms appear? Maybe you can attach a reduced > > simple example of the difference you're seeing? I just whipped up the > > following example, which renders almost exactly the same geometry on both > > Firefox and tip-of-tree Chromium. > > > > <body> > > <div style="-moz-transform: perspective(500px) rotateY(80deg); > > > > > > > > -webkit-transform: perspective(500px) rotateY(80deg); > > > > > > > > background-color: lime; > > > > > > > > width: 300px; > > > > > > > > height: 300px;" > > > HELLO WORLD > > </div> > > </body> > > > > > > Changing the rotateY to use 90deg makes the layer disappear for both > > Firefox and Chromium, too. > > > > ~Shawn > > > > > > > > > > On Tue, Feb 12, 2013 at 9:53 AM, Dana Jansens <[email protected]> wrote: > > > >> +shawnsingh > >> > >> > >> On Tue, Feb 12, 2013 at 9:22 AM, Marcin Szamotulski > >> <[email protected]>wrote: > >> > >>> Dear WebKit-Dev, > >>> > >>> I found an interesting difference between implementation of css 3d > >>> transforms in Gecko (FireFox) and Chromium (WebKit). In Gecko, the > >>> following css rule: > >>> > >>> tranform: perspective(500px) rotateY(90) > >>> > >>> rotates an element (let say an image) so that it is perpendicular to the > >>> viewer, i.e. it shows the side of the element - hence nothing is printed > >>> to the screen, since html elements have no depth. While in WebKit based > >>> browsers (I have tested this in both Chromium and surf from suckles.org) > >>> the elements is shown at an angle: both rotations (Gecko & WebKit) have > >>> the same axis (the vertical screen directions). Testing different > >>> angles I have found that I need to use rotateY(107deg), but this might > >>> depend on the perspective. The reason for this is that WebKit and > >>> Gecko are computing 3d view in a different way. The additional minor > >>> difference is that rotateY(30deg) in Gecko turns an element 30deg to the > >>> right while in WebKit it rotates to the left (with a different 3d view). > >>> The reason I found it is because I try to make an animation which turns > >>> a picture around 180deg showing a new picture on the other side, and > >>> I wanted to change the picture in the middle (90deg). This works for > >>> Gecko but for WebKit I need to know how to compute the angle at which > >>> the element (image) is perpendicular to the view source (showing its > >>> side to the viewer). Can somebody point me how the 3d rotationY with > >>> a given perspective is calculated so I can make the necessary > >>> converstion. > >>> > >>> Best regards, > >>> Marcin Szamotulski > >>> _______________________________________________ > >>> webkit-dev mailing list > >>> [email protected] > >>> https://lists.webkit.org/mailman/listinfo/webkit-dev > >>> > >> > >> > > > > _______________________________________________ > > webkit-dev mailing list > > [email protected] > > https://lists.webkit.org/mailman/listinfo/webkit-dev > > > > > _______________________________________________ > webkit-dev mailing list > [email protected] > https://lists.webkit.org/mailman/listinfo/webkit-dev _______________________________________________ webkit-dev mailing list [email protected] https://lists.webkit.org/mailman/listinfo/webkit-dev

