From: ext Benjamin Poulain <[email protected]<mailto:[email protected]>>
Date: Thursday, February 14, 2013 8:36 AM
To: Noam Rosenthal <[email protected]<mailto:[email protected]>>
Cc: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>, 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: [webkit-dev] Testing feature suggestion: animation/interaction 
pixel-results "on the fly"

On Wed, Feb 13, 2013 at 11:27 PM, 
<[email protected]<mailto:[email protected]>> wrote:
Why wasn't a ref-test a better solution in this particular case?
Because gaussian blurs on the GPU are not accurate, and look slightly different 
on different GPUs, but usually "close enough".
We need a way to measure "close enough" for features where all you can get is 
"close enough"! Ref-tests and pixel-tests are way to rigid for that, and 
require constant rebaselines and headaches.

There is _NO_ gaussian blur in that patch.
DongSung mentioned gaussian blur in the comment, which is what I was referring 
to.
But other bugs as well, like delegated scrolling, also have that problem of 
results not being 100% the same every time.
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