Great work. Some problem: 1. Do you have a plan to use ACCELERATED_COMPOSITING on Windows port? I had enabled WebGL on Windows port via Angle, it seems like WebGL without ACCELERATED_COMPOSITING has a poor performance. 2. Do you want to make Angle run on seperated process like Chromium's GPU process? If not, maybe WebCore will have more crash.
Message: 1 > Date: Fri, 02 Aug 2013 13:09:52 -0700 > From: Alex Christensen <[email protected]> > To: [email protected] > Subject: [webkit-dev] WebGL on Windows > Message-ID: <[email protected]> > Content-Type: text/plain; charset=windows-1252 > > In the near future I plan to enable WebGL on the AppleWin and WinCairo > ports. > > This change will require the addition of 2 dlls from ANGLE for anyone who > wants to use WebGL on Windows: libEGL.dll (58kb) and libGLESv2.dll (917kb). > I?ve soft linked these dlls so that WebKit will work without WebGL for > anyone who does not want to ship the additional dlls. This change will > also add about 30 seconds to the clean build time of these ports. > > Alex Christensen > > ------------------------------ >
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