FWIW, this problem is caused by unified sources *and* precompiled headers. > Unified sources allow you to get away without #including all the files you > need in a .cpp file, because some earlier file in the group has probably > already included them for you. > > This means that when you add a new file to the build, and the unified sources > get shuffled around, you end up with a long list of build breakages, some > platform-specific, that you can only fix by repeating EWS trials. Here's an > example: https://bugs.webkit.org/show_bug.cgi?id=189223. That patch added on > new file in Source/WebCore/rendering, which required unrelated #include > changes in at least: > > rendering/RenderBlockFlow.cpp: > rendering/RenderFrame.cpp: > rendering/RenderImage.cpp: > > How can we solve this? Should we have an EWS that builds non-unified? Can we > somehow have the style checker do #include enforcement?
I think the solution to eagerly fix unified vs non-unified missing #includes would be strictly more costly than the problem — since the problem is that you sometimes have to fix unified vs non-unified missing #includes. Geoff _______________________________________________ webkit-dev mailing list webkit-dev@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-dev