Besides the Derived Sources problem that others are facing, I got it to successfully compile with these steps: (for the sake of documenting the steps and future reference)
1.- Duplicate target (rename iOSJavaScriptCore or something appropiate) 2.- manually edit the xcode project (the xml file) and change the target product type to com.apple.product-type.library.static 3.- Link to proper iOS libraries (the same libraries, but point them to the iOS SDK) 4.- remove "other linker flags" 5.- deal with the derived sources problems, for the script-generated .lut.h files. The way I did it was to manually add the include search path to the place where the files where being generated. This is by far not the best solution but it works. Repeat the build process for simulator and iOS device, then use lipo to create a fat static library. These steps worked for me with the current trunk revision (from last friday) hth, Rolando -- Rolando Abarca M. http://rolando.cl
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