Just to add my two cents, I'd also suggest looking at the CallJS example for an 
example that interacts with the JavaScriptCore engine as well as the pure 
rendering logic.

I made a windows (C++) version of the Apple (Obj C) Original at 
https://github.com/bfulgham/CallJS.

-Brent

Sent from my iPhone

On Feb 8, 2012, at 8:55 AM, Adam Roben <[email protected]> wrote:

> On Feb 8, 2012, at 2:27 AM, Qi LUO wrote:
> 
>> I'm quite new to Webkit. I'm planning to prototype my own Webkit-based app 
>> on Windows.
>> I downloaded nightly build from official site, I tried to run it, however 
>> both Webkit.exe and WinLauncher.exe didn't work. I'm wondering if the 
>> nightly build is only a rendering engine without any UI port.
> 
> The Windows WebKit nightly builds require Safari 5.1 to be installed.
> 
>> In addition, is there any tutorial to embed Webkit into a C++ Windows app? 
>> Thanks.
> 
> Many of the concepts in the Windows WebKit API map directly to the Mac WebKit 
> API, so the documentation and samples on developer.apple.com should be 
> useful. And the WinLauncher project in the WebKit source tree is a good 
> example application that uses WebKit on Windows.
> 
> -Adam
> 
> _______________________________________________
> webkit-help mailing list
> [email protected]
> http://lists.webkit.org/mailman/listinfo.cgi/webkit-help
_______________________________________________
webkit-help mailing list
[email protected]
http://lists.webkit.org/mailman/listinfo.cgi/webkit-help

Reply via email to