Just to add my two cents, I'd also suggest looking at the CallJS example for an example that interacts with the JavaScriptCore engine as well as the pure rendering logic.
I made a windows (C++) version of the Apple (Obj C) Original at https://github.com/bfulgham/CallJS. -Brent Sent from my iPhone On Feb 8, 2012, at 8:55 AM, Adam Roben <[email protected]> wrote: > On Feb 8, 2012, at 2:27 AM, Qi LUO wrote: > >> I'm quite new to Webkit. I'm planning to prototype my own Webkit-based app >> on Windows. >> I downloaded nightly build from official site, I tried to run it, however >> both Webkit.exe and WinLauncher.exe didn't work. I'm wondering if the >> nightly build is only a rendering engine without any UI port. > > The Windows WebKit nightly builds require Safari 5.1 to be installed. > >> In addition, is there any tutorial to embed Webkit into a C++ Windows app? >> Thanks. > > Many of the concepts in the Windows WebKit API map directly to the Mac WebKit > API, so the documentation and samples on developer.apple.com should be > useful. And the WinLauncher project in the WebKit source tree is a good > example application that uses WebKit on Windows. > > -Adam > > _______________________________________________ > webkit-help mailing list > [email protected] > http://lists.webkit.org/mailman/listinfo.cgi/webkit-help _______________________________________________ webkit-help mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-help
