Hi Tim,

I think you should be able to build the Gtk port of webkit under BSD without 
too much trouble. At the very least, it's GNU config stuff should get you 
pretty close.

I can't imagine you running into too much trouble getting JavaScriptCore and 
the JSC command line to run tests.

It's not clear what you plan to use on the front-end, but Gtk and maybe EFL 
should work. WxWidgets might also work, but I don't remember if it supports any 
of the BSDs out of the box.

http://trac.webkit.org/wiki/WebKitGTK

And

http://wxwebkit.kosoftworks.com/

Might be good places to start.

Good luck!

- Brent

Sent from my iPhone

On Nov 19, 2012, at 3:23 PM, Tim Larson <tim.lar...@proxibid.com> wrote:

> > It's more than that. Without supplying code in Source/WebCore/platform
> > & Source/WebKit, WebKit doesn't even build or function.
> 
> Yes, I understood that, I just wasn't clear in stating it. Apologies. Is 
> there a list of the minimum set of files that a port must supply?
> 
> > Each port uses its own build system. Apple uses xcodebuild on Mac,
> > Visual Studio on Windows (windows port), Chromium uses gyp, Qt uses
> > cmake, and so forth. So some files are only listed in one port's build
> > files while shared files are listed on all build files.
> > 
> > For the shared code, we use PLATFORM(*) to #ifdef port-specific code.
> > (See Source/WTF/wtf/Platform.h).
> 
> Thank you again.
> 
> So where's the division between the Webkit port, and a UA using that port?
> 
> Tim
> -- 
> 
> 
> Tim Larson
> Software Engineer
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