Hmm, this is news to me. In that case bug 35388, when we get around to it, should fix that issue. As I said, hopefully we'll get to it by end of next week. No'am
________________________________ From: ext Chinmaya Sn [mailto:[email protected]] Sent: Thursday, March 11, 2010 2:49 PM To: Rosenthal Noam (Nokia-D-Qt/RedwoodCity) Cc: [email protected] Subject: Re: [webkit-qt] QT WebGL Nightly If accelerated-compositing disabled, the following check will fail, and 3d context will always be null. in HTMLCanvasElement::getContext if (settings && settings->webGLEnabled() && settings->acceleratedCompositingEnabled()) I think this got added recently (2days back, March 8th) s...@55685, g...@426eeaedf945925ab9a2c333cabb2a14a7a85b7b On Wed, Mar 10, 2010 at 9:26 PM, <[email protected]<mailto:[email protected]>> wrote: Hi chinmaya sn WebGL currently only works with accelerated-compositing disabled (we still haven't connected the two together; hope to do that next week), and webkit needs to be built with --3d-canvas. Ensuring those two steps worked on my machine. Cheers, No'am ________________________________ From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of ext Chinmaya Sn Sent: Thursday, March 11, 2010 1:19 PM To: [email protected]<mailto:[email protected]> Subject: [webkit-qt] QT WebGL Nightly Hi, I tried WebKit nightly to test out QT+WebGL, I don't seems to get it to work. I changed code in couple of place (qwebsettings.cpp and Platform.h) just to ensure webgl and accelerated composting were enabled. Still no luck. For some reason, when paint happens on HTMLCanvasElement, either 2dcontext->paintingDisabled() is true or m_context->is3d() is false. So everything except 3d canvas get painted in the page. And any insight into whats happening? Has anyone got Qt+WebGL to run? Any suggestion to get it to work? Thank you -- chinmaya sn -- -- chinmaya sn
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