Right now, when WebGL setting is enabled (which is still an opt-in), it should work also when you're not on a GL viewport, by flattening the fbo to an image. We can disable that; but that's mutually exclusive from building it by default. ________________________________________ From: Hausmann Simon (Nokia-MP-Qt/Oslo) Sent: Thursday, August 11, 2011 12:06 AM To: [email protected] Cc: Rosenthal Noam (Nokia-CTO-Qt/SiliconValley) Subject: Re: [webkit-qt] Enabling WebGL by default
On Wednesday, August 10, 2011 07:33:48 PM Rosenthal Noam (Nokia-CTO-Qt/SiliconValley) wrote: > Hi folks > There was a lot of work done by Jarkko, Andrew and others to get WebGL up and > running on Qt. > Also, WebGL is getting more and more traction in the industry. > I believe that it's time we let it build by default, while keeping it off in > the settings by default. > This would allow more people to test WebGL more easily, and would also > protect us from Apple/Google build breakages since the bots are going to > build it. Now that the bots can use OpenGL, adding tests would be a possible > next step. Sounds good to me, too. This means the setting is enabled by default and WebGL will only work when a GL viewport is used, right? I.e. as a developer I can only see WebGL working with QtWebKit once I use a GL viewport (i.e. render all web content with the gl paint engine), I don't have to toggle any extra setting anymore. Is that correct? Simon _______________________________________________ webkit-qt mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-qt
