On Thursday, August 11, 2011 04:53:24 PM Rosenthal Noam (Nokia-CTO-Qt/SiliconValley) wrote: > Right now, when WebGL setting is enabled (which is still an opt-in), it > should work also when you're not on a GL viewport, by flattening the fbo to > an image. > We can disable that; but that's mutually exclusive from building it by > default.
Ok :) I'm personally not a fan of the fbo to image conversion, so I'd leave it out. But it's up to you :) Simon ________________________________________ > From: Hausmann Simon (Nokia-MP-Qt/Oslo) > Sent: Thursday, August 11, 2011 12:06 AM > To: [email protected] > Cc: Rosenthal Noam (Nokia-CTO-Qt/SiliconValley) > Subject: Re: [webkit-qt] Enabling WebGL by default > > On Wednesday, August 10, 2011 07:33:48 PM Rosenthal Noam > (Nokia-CTO-Qt/SiliconValley) wrote: > > Hi folks > > There was a lot of work done by Jarkko, Andrew and others to get WebGL up > > and running on Qt. > > Also, WebGL is getting more and more traction in the industry. > > I believe that it's time we let it build by default, while keeping it off > > in the settings by default. > > This would allow more people to test WebGL more easily, and would also > > protect us from Apple/Google build breakages since the bots are going to > > build it. Now that the bots can use OpenGL, adding tests would be a > > possible next step. > > Sounds good to me, too. This means the setting is enabled by default and > WebGL will only work > when a GL viewport is used, right? > > I.e. as a developer I can only see WebGL working with QtWebKit once I use a > GL viewport (i.e. render all web content with the gl paint engine), > I don't have to toggle any extra setting anymore. Is that correct? > > Simon > _______________________________________________ webkit-qt mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-qt
