Thanks Simon, I will try to look into the implementation of X-Windows and see how I can extended to using it with EGLFS.
-hari On Fri, Jan 4, 2013 at 2:17 PM, Simon Hausmann <[email protected]>wrote: > On Friday, January 04, 2013 09:28:03 AM Harisha Navilarekallu wrote: > > Hi, > > > > Does WebGL works with QtWebKit (WebKit1) on Qt5.0 EGLFS plugin? > > When I tried with : > > QtTestBrowser -graphicsbased -gl-viewport -webgl <WEBPAGE> > > OR > > QtTestBrowser -graphicsbased -gl-viewport -tiled-backing-store > > -viewport-update-mode BoundingRect -webgl <WEBPAGE> > > > > Both didnt work. It returns error with No-Context. > > > > In WebGLRenderingContext.cpp, the condition : > > if (!context || !context->makeContextCurrent()) > > is always true and hence returns null pointer. > > > > The context is false as surface is not allocated in " > > GraphicsContext3DPrivate::GraphicsContext3DPrivate" > > > > > > Since I dont understand much of the architecture, i am not sure if, I am > > doing right thing. > > > > Can any body give some insight? > > WebGL requires an implementation of WebCore's GraphicsSurface, which is > platform specific. In the Qt port, GraphicsSurface is currently only > implemented for X-Windows, Mac OS X and Windows. Contributions to new > platforms/windowing systems are welcome :) > > > Simon > -- Thanks hari
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