Messages by Date
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2017/02/16
[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match
Matthias Krüger
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2017/02/16
[Wesnoth-bugs] [bug #24304] [item]s missing during replay
Daniel
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2017/02/16
[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)
Daniel
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2017/02/16
[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)
Matthias Krüger
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2017/02/16
[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)
Charles Dang
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2017/02/16
[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext
Wedge009
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2017/02/16
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
Wedge009
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2017/02/15
[Wesnoth-bugs] [bug #18719] dead player can prevent advancing to next round
Daniel
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2017/02/15
[Wesnoth-bugs] [bug #18827] on-map units disappear when loading a save from linger mode
Daniel
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2017/02/15
[Wesnoth-bugs] [bug #20719] next_scenario= not correctly read
Daniel
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2017/02/15
[Wesnoth-bugs] [bug #8473] Graphic display of Resistances for sidebar
Daniel
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2017/02/15
[Wesnoth-bugs] [bug #20188] Event-based abilities
Daniel
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2017/02/15
[Wesnoth-bugs] [bug #18069] FR: Allow multiple #ifdef symbols
Daniel
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2017/02/15
[Wesnoth-bugs] [bug #23260] Add tooltips to recruit dialogue
Daniel
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2017/02/15
[Wesnoth-bugs] [bug #25224] add translation friendly string.format function
Daniel
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2017/02/15
[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext
GunChleoc
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2017/02/15
[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext
GunChleoc
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2017/02/14
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
GunChleoc
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2017/02/14
[Wesnoth-bugs] [bug #23490] Side specific variables
Daniel
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2017/02/11
[Wesnoth-bugs] [bug #25504] heap use after free in new addon manager (downloading addon)
Matthias Krüger
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2017/02/10
[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI
Wedge009
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2017/02/10
[Wesnoth-bugs] [bug #25130] Clicking Add-On Dialogue Buttons Results in Deadlocked UI
Jyrki Vesterinen
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2017/02/10
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
Wedge009
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2017/02/10
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
Wedge009
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2017/02/10
[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?
Wedge009
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2017/02/09
[Wesnoth-bugs] [bug #23749] Illuminates not working as advertised
Daniel
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2017/02/09
[Wesnoth-bugs] [bug #23749] Illuminates not working as advertised
Daniel
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2017/02/09
[Wesnoth-bugs] [bug #23749] Illuminates not working as advertised
SigurdFireDragon
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2017/02/09
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
GunChleoc
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2017/02/09
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
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2017/02/08
[Wesnoth-bugs] [task #8002] Data Export #58 (bugs)
Lari Nieminen
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2017/02/07
[Wesnoth-bugs] [task #8002] Data Export #58 (bugs)
Lari Nieminen
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2017/02/07
[Wesnoth-bugs] [bug #25496] HTTT: S18 - Is Delfador using the right portrait consistently?
Severin Glöckner
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2017/02/03
[Wesnoth-bugs] [bug #25186] [message] lag
Wedge009
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2017/02/03
[Wesnoth-bugs] [bug #24681] Documentation update for command mode key
Daniel
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2017/02/03
[Wesnoth-bugs] [bug #25186] [message] lag
Jyrki Vesterinen
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2017/02/03
[Wesnoth-bugs] [bug #25482] Hotkeys list in preference dialog is not displayed if font scaling greater than 120%.
Wedge009
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2017/02/03
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
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2017/02/03
[Wesnoth-bugs] [bug #25186] [message] lag
Wedge009
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2017/02/03
[Wesnoth-bugs] [bug #25135] Campaign crashes when resizing window horizontally during a dialog
Wedge009
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2017/02/03
[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang
Wedge009
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2017/02/03
[Wesnoth-bugs] [bug #25376] resizing window when starting a campaign
Wedge009
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2017/02/03
[Wesnoth-bugs] [bug #25482] Hotkeys list in preference dialog is not displayed if font scaling greater than 120%.
Wedge009
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2017/02/01
[Wesnoth-bugs] [bug #25483] Segfault when using :inspect and selecting an event which has an id
Severin Glöckner
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2017/02/01
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Hironori Fujimoto
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2017/02/01
[Wesnoth-bugs] [bug #25482] Hotkeys list in preference dialog is not displayed if font scaling greater than 120%.
Hironori Fujimoto
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2017/02/01
[Wesnoth-bugs] [bug #25471] [Sighted] event in TSG 07a_Into_the_Depths does not fire
Wedge009
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2017/02/01
[Wesnoth-bugs] [bug #25471] [Sighted] event in TSG 07a_Into_the_Depths does not fire
Ted Diment
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2017/02/01
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Hironori Fujimoto
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2017/01/31
[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext
GunChleoc
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2017/01/31
[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext
GunChleoc
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2017/01/31
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
Wedge009
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2017/01/31
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
GunChleoc
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2017/01/30
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
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2017/01/30
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
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2017/01/30
[Wesnoth-bugs] [bug #25471] [Sighted] event in TSG 07a_Into_the_Depths does not fire
Wedge009
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2017/01/30
[Wesnoth-bugs] [bug #25469] "attack per turn"/"attacks per turn" needs ngettext
Wedge009
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2017/01/30
[Wesnoth-bugs] [bug #25469] "attack per turn"/"attack per turns" needs ngettext
Wedge009
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2017/01/30
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
Wedge009
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2017/01/30
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
Wedge009
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2017/01/30
[Wesnoth-bugs] [bug #25467] game map unresponsive
Wedge009
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2017/01/30
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Wedge009
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2017/01/29
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Hironori Fujimoto
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2017/01/29
[Wesnoth-bugs] [bug #25473] OOS when redoing certain action that use synced choices
Daniel
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2017/01/29
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
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2017/01/29
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Hironori Fujimoto
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2017/01/28
[Wesnoth-bugs] [bug #25472] remove [on_redo]
Daniel
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2017/01/27
[Wesnoth-bugs] [bug #25013] weapon naming: with or without space?
Celtic Minstrel
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2017/01/27
[Wesnoth-bugs] [bug #25471] [Sighted] event in TSG 07a_Into_the_Depths does not fire
Lari Nieminen
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2017/01/27
[Wesnoth-bugs] [bug #25467] game map unresponsive
Ted Diment
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2017/01/27
[Wesnoth-bugs] [bug #25471] [Sighted] event in TSG 07a_Into_the_Depths does not fire
Ted Diment
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2017/01/26
[Wesnoth-bugs] [bug #25469] "attack per turn"/"attack per turns" needs ngettext
GunChleoc
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2017/01/26
[Wesnoth-bugs] [bug #25468] Hard-coded word order in translateable strings
GunChleoc
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2017/01/25
[Wesnoth-bugs] [bug #25467] game map unresponsive
Patrick P
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2017/01/23
[Wesnoth-bugs] [bug #25465] Add-on server: switch to the simpler URLs
Severin Glöckner
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2017/01/23
[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs
Hironori Fujimoto
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2017/01/22
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Frank
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2017/01/22
[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs
Daniel
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2017/01/22
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Sergey Popov
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2017/01/22
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Sergey Popov
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2017/01/21
[Wesnoth-bugs] [bug #25457] voice key, to be included under [story] and [message]
Frank
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2017/01/21
[Wesnoth-bugs] [bug #25457] voice key, to be included under [story] and [message]
Daniel
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2017/01/21
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Severin Glöckner
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2017/01/20
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Wedge009
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2017/01/20
[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs
Hironori Fujimoto
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2017/01/20
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Sergey Popov
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2017/01/19
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Wedge009
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2017/01/19
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Wedge009
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2017/01/19
[Wesnoth-bugs] [bug #25457] voice key, to be included under [story] and [message]
Frank
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2017/01/19
[Wesnoth-bugs] [bug #25456] Let version_suffix affect the manpage names too
Severin Glöckner
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2017/01/19
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Severin Glöckner
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2017/01/19
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Severin Glöckner
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2017/01/19
[Wesnoth-bugs] [bug #23841] a [make_tag] tag to create custom wml tags.
Celtic Minstrel
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2017/01/19
[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly
Celtic Minstrel
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2017/01/19
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Daniel
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2017/01/19
[Wesnoth-bugs] [bug #25408] Large game slow down when new window UI elements showing/moved
Daniel
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2017/01/08
[Wesnoth-bugs] [bug #25417] HttT: picked up sceptre with Li'sar, but Konrad got the new attack
Lari Nieminen
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2017/01/07
[Wesnoth-bugs] [bug #25417] HttT: picked up sceptre with Li'sar, but Konrad got the new attack
Evan
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2017/01/06
[Wesnoth-bugs] [bug #25378] SDL2 + OpenGL crash on ARM
Pee Vee
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2017/01/06
[Wesnoth-bugs] [bug #25377] SDL2 support broken on ARM
Pee Vee
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2017/01/06
[Wesnoth-bugs] [bug #25413] Scrolling tileset in editor also scrolls map
Wedge009
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2017/01/03
[Wesnoth-bugs] [bug #25413] Scrolling tileset in editor also scrolls map
David Mikos
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2017/01/03
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Wedge009
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2017/01/03
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Wedge009
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2017/01/03
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Chris C
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2017/01/03
[Wesnoth-bugs] [bug #25186] [message] lag
Jyrki Vesterinen
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2017/01/03
[Wesnoth-bugs] [bug #25410] Missing mouse input events
Jyrki Vesterinen
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2017/01/02
[Wesnoth-bugs] [bug #25410] Missing mouse input events
David Mikos
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2017/01/02
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
David Mikos
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2017/01/02
[Wesnoth-bugs] [bug #25408] Large game slow down when new window UI elements showing/moved
David Mikos
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2017/01/02
[Wesnoth-bugs] [bug #25408] Large game slow down when new window UI elements showing/moved
David Mikos
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2016/12/31
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Pentarctagon
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2016/12/31
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Jyrki Vesterinen
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2016/12/31
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Jyrki Vesterinen
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2016/12/25
[Wesnoth-bugs] [bug #23298] overwrite unit advancements in campaigns
Daniel
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2016/12/21
[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang
Wedge009
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2016/12/20
[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang
Gregory A Lundberg
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2016/12/20
[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang
Frank
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2016/12/20
[Wesnoth-bugs] [bug #25397] Animations immediately following a message get truncated
Lari Nieminen
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2016/12/16
[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes
Pentarctagon
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2016/12/16
[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes
Celtic Minstrel
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2016/12/15
[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client
Shanu Novic
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2016/12/15
[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes
Pentarctagon
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2016/12/14
[Wesnoth-bugs] [bug #25389] swamp/water transition - use the correct water for it
Severin Glöckner
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2016/12/13
[Wesnoth-bugs] [bug #21940] [Tutorial] An aggressive player can cause dialogue issues
Charles Dang
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2016/12/13
[Wesnoth-bugs] [bug #25374] Tutorial: situation where you can do nothing
Charles Dang
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2016/12/12
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
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2016/12/12
[Wesnoth-bugs] [bug #25377] SDL2 support broken on ARM
Pee Vee
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2016/12/11
[Wesnoth-bugs] [bug #22028] Crashing Titlescreen with an empty background
Wedge009
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2016/12/11
[Wesnoth-bugs] [bug #21458] Multiplayer Faction-choosing list order
Charles Dang
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2016/12/11
[Wesnoth-bugs] [bug #8961] Showing a diff instead of the complete config when a data missmatch occurs
Daniel
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2016/12/11
[Wesnoth-bugs] [bug #12600] Lobby: Allow to move from player slot to obs slot
Daniel
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2016/12/11
[Wesnoth-bugs] [bug #8099] start compaign: differentiate add-ons and factory campaigns
Daniel
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2016/12/11
[Wesnoth-bugs] [bug #24722] Hornshark clockwork boy IDs
Daniel
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2016/12/11
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Charles Dang
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2016/12/11
[Wesnoth-bugs] [bug #25376] resizing window when starting a campaign
Wedge009
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2016/12/10
[Wesnoth-bugs] [bug #25378] SDL2 + OpenGL crash on ARM
Pee Vee
-
2016/12/10
[Wesnoth-bugs] [bug #25377] SDL2 support broken on ARM
Pee Vee
-
2016/12/10
[Wesnoth-bugs] [bug #25376] resizing window when starting a campaign
Severin Glöckner
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2016/12/10
[Wesnoth-bugs] [bug #25375] cmake build fails on macOS with undefined symbols
alex
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2016/12/10
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Lari Nieminen
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2016/12/10
[Wesnoth-bugs] [bug #25363] Dead Water, S2: The Chest
Lari Nieminen
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2016/12/09
[Wesnoth-bugs] [bug #25311] UTBS(New units): Infinite Kalehs
Hunter Hintz
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2016/12/09
[Wesnoth-bugs] [bug #25374] Tutorial: situation where you can do nothing
Severin Glöckner
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2016/12/08
[Wesnoth-bugs] [bug #25161] editor generates invalid map, crash while loading (expand map)
Daniel
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2016/12/08
[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite
Daniel
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2016/12/08
[Wesnoth-bugs] [bug #25244] Issuing a network command while in a network game crashes the game client
Daniel
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2016/12/08
[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget
Daniel
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2016/12/08
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Daniel
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2016/12/08
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Eli Dupree
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2016/12/08
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Severin Glöckner
-
2016/12/07
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Eli Dupree
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2016/12/07
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Daniel
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2016/12/07
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Eli Dupree
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2016/12/07
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Eli Dupree
-
2016/12/06
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Wedge009
-
2016/12/06
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Daniel
-
2016/12/06
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Daniel
-
2016/12/06
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Severin Glöckner
-
2016/12/06
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Wedge009
-
2016/12/06
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Severin Glöckner
-
2016/12/06
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Severin Glöckner
-
2016/12/06
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Wedge009
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2016/12/05
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Wedge009
-
2016/12/05
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Wedge009
-
2016/12/05
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Wedge009
-
2016/12/05
[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height
Wedge009
-
2016/12/05
[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height
Wedge009
-
2016/12/05
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Severin Glöckner
-
2016/12/05
[Wesnoth-bugs] [bug #25363] Dead Water, S2: The Chest
Severin Glöckner
-
2016/12/05
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
-
2016/12/05
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Severin Glöckner
-
2016/12/05
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Severin Glöckner
-
2016/12/05
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Severin Glöckner
-
2016/12/04
[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height
Pentarctagon
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2016/12/03
[Wesnoth-bugs] [bug #25357] `wesnoth` fails to start with SDLApplication clash
alex
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2016/12/03
[Wesnoth-bugs] [bug #25357] `wesnoth` fails to start with SDLApplication clash
alex
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2016/12/03
[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?
Pentarctagon
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2016/12/02
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Pentarctagon
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2016/12/02
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Wedge009
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2016/12/01
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Severin Glöckner
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2016/12/01
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Gregory A Lundberg
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2016/12/01
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Severin Glöckner
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2016/12/01
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Daniel
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2016/11/30
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Severin Glöckner
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2016/11/30
[Wesnoth-bugs] [bug #25347] recruit window: unit scaling method
Severin Glöckner
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2016/11/30
[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?
Severin Glöckner
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2016/11/28
[Wesnoth-bugs] [bug #25310] don't show random leader option if the faction has only one possible leader
Daniel
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2016/11/25
[Wesnoth-bugs] [bug #23321] LoW - wrong units selected in recall list when some are dismissed
Charles Dang
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2016/11/25
[Wesnoth-bugs] [bug #25338] Quick fighter with 5 instead of 6 MP
Charles Dang
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2016/11/25
[Wesnoth-bugs] [bug #24531] GUI2 sliders sometimes don't reach max value
Daniel
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2016/11/25
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Celtic Minstrel
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2016/11/23
[Wesnoth-bugs] [bug #25338] Quick fighter with 5 instead of 6 MP
Frank
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2016/11/23
[Wesnoth-bugs] [bug #25338] Quick fighter with 5 instead of 6 MP
Frank
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2016/11/23
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Daniel
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2016/11/23
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Celtic Minstrel
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2016/11/23
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Daniel
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2016/11/22
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
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2016/11/22
[Wesnoth-bugs] [bug #25292] Crash when viewing in-game Help with large font size.
Wedge009
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2016/11/22
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009