Follow-up Comment #7, bug #9288 (project wesnoth):

About the "2 woses bug": Yes, it's also interesting what will happen (with
e.g. your future movement hint), if you point directly at an invisible enemy
unit (as well as its ZoC). Thinking about this and bug #9119 makes you think
that (various parts of) the _user interface_ of _your_ copy of Wesnoth has to
completely forget about your enemy's hidden units, 'though internally the
program needs to know where and what they are.

I'll shut up now, I don't have anything valuable to add anymore. :-)

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