Messages by Thread
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[Wesnoth-bugs] [bug #24644] Units moving after in game help exit
Toom Lõhmus
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[Wesnoth-bugs] [bug #24633] AI stops performing gotos if one fails
Lari Nieminen
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[Wesnoth-bugs] [bug #24623] Music and animations skip/lag on some tracks it seems
Ben Weedon
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[Wesnoth-bugs] [bug #24622] Keyboard shortcuts don't work on non-QWERTY keyboard
Ben Weedon
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[Wesnoth-bugs] [bug #24621] characters missing in game font.
Daniel
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[Wesnoth-bugs] [bug #24604] Resizing doesn't work
Paula Cunningham
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[Wesnoth-bugs] [bug #24598] Clicking too many options freezes game
Pentarctagon
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[Wesnoth-bugs] [bug #24591] game state becomes corrupted when changing control of players
Christopher Beck
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[Wesnoth-bugs] [bug #24583] Resolution locked in fullscreen mode
Lari Nieminen
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[Wesnoth-bugs] [bug #24580] OOS when host leaves during ai turn in 1.12
Daniel
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[Wesnoth-bugs] [bug #24578] Cocoa notifications not showing as supported
ancestral
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[Wesnoth-bugs] [bug #24576] color attribute for [message]
Pentarctagon
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[Wesnoth-bugs] [bug #22527] planning mode issue when attacked by AI
Wedge009
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[Wesnoth-bugs] [bug #24570] game crashes when show_dialog is used during lua initilisation.
Daniel
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[Wesnoth-bugs] [bug #24569] remove readline/history dependency
Daniel
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[Wesnoth-bugs] [bug #24568] Travis needs a c++14 build
Daniel
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[Wesnoth-bugs] [bug #24559] Local Game scrollbar misaligned
Pentarctagon
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[Wesnoth-bugs] [bug #24554] Become has_weapon= key into a subtag of [filter]
Rodrigo López Caruana
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[Wesnoth-bugs] [bug #24553] Graphical issues at the start of campaign story scenes
Wedge009
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[Wesnoth-bugs] [bug #24552] Missing zoom scroll on mini-map (Windows)
Wedge009
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[Wesnoth-bugs] [bug #24119] assertion failure when quitting
Wedge009
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[Wesnoth-bugs] [bug #23941] ą weirdly affects writing field
Wedge009
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[Wesnoth-bugs] [bug #23682] Wesnoth flashes from lobby to game tutorial midst writing a whisper
Wedge009
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[Wesnoth-bugs] [bug #23579] save/reload process corrupts team_name
Wedge009
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[Wesnoth-bugs] [bug #23536] Game at idle using 100% CPU
Wedge009
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[Wesnoth-bugs] [bug #22989] mp scenarios untranslated
Wedge009
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[Wesnoth-bugs] [bug #22891] wesnoth doesn't close on Alt+F4
Wedge009
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[Wesnoth-bugs] [bug #22368] Wrong unit sprite displayed.
Wedge009
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[Wesnoth-bugs] [bug #22338] extra keyboard sound volume keys don't work
Wedge009
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[Wesnoth-bugs] [bug #21564] Failed to show a dialog, which doesn't fit on the screen.
Wedge009
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[Wesnoth-bugs] [bug #19544] Failed to show a dialog, which doesn't fit on the screen
Wedge009
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[Wesnoth-bugs] [bug #21156] Flicker after loading an MP campaign
Wedge009
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[Wesnoth-bugs] [bug #14654] Team name in tooltip is not translated
Wedge009
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[Wesnoth-bugs] [bug #17244] Sometimes all the keyboard shortcuts stop responding
Wedge009
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[Wesnoth-bugs] [bug #14957] Some characters in italic text are misplaced, partially overlaping with previous
Wedge009
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[Wesnoth-bugs] [bug #11276] Pressing Enter on warning when discarding unit about to upgrade does something unexpected
Wedge009
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[Wesnoth-bugs] [bug #24550] std::placeholders might clash with boost::bind::placeholders
Daniel
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[Wesnoth-bugs] [bug #24549] msvc14 build broken
Daniel
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[Wesnoth-bugs] [bug #24548] lua error from message.lua
Daniel
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Gabrielle
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Daniel
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Wedge009
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Daniel
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Daniel
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Gabrielle
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Daniel
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Wedge009
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Gabrielle
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Wedge009
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Daniel
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[Wesnoth-bugs] [bug #24547] Unit killed in game, disappeared when return to a previous turn
Ignacio R. Morelle
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[Wesnoth-bugs] [bug #24541] Crash on start up
Matteo
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[Wesnoth-bugs] [bug #24538] observers cannot whisper to players.
Daniel
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[Wesnoth-bugs] [bug #16059] chat list keeps scrollin to the end when receiving new chat
Charles Dang
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[Wesnoth-bugs] [bug #15334] Option to reshow enemy moves (in multiplayer)
Daniel
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[Wesnoth-bugs] [bug #24531] GUI2 sliders sometimes don't reach max value
Charles Dang
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[Wesnoth-bugs] [bug #15304] Race description tooltip in the right-side panel
Lari Nieminen
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[Wesnoth-bugs] [bug #24532] Settings with a tooltip cause flickering
Pentarctagon
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[Wesnoth-bugs] [bug #24528] Story Buttons become invisible when Scenario Title is displayed
SigurdFireDragon
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[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'
Celtic Minstrel