Follow-up Comment #3, bug #9304 (project wesnoth):

Re-checking, there is another issue with the scenario:
5) If you do as I suggested, i.e. withdraw the three dwarves from the gate,
and then close it, you are again told to _kill the remaining elves from
inside the caves_. The thing is, there are *no elves inside* the caves. There
are, however, _two outside_. You have to hunt down and kill 

So, the coordinates for at least two things seem to be wrong in this
scenario:
- Gate closing, i.e. terrain transform.
- The check for elves inside caves, and killing off those left outside.

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