Follow-up Comment #1, patch #763 (project wesnoth):
Good idea, these numbers were boring to read.
But i am not sure about the color choice:
- the defense and resistance percentages will not have the same color scale.
But it's probably inevitable.
- then perhaps find a better way to highlight negative resistance (add some "
" to positive values for shifting the string ?)
- help code have also some yellow maybe try to use it (for movement cost = 2
?), and I wonder if movement cost = 1 must be green, this seems to me like
the "normal" value, not a "good" value, so perhaps use white there ?
If you are motivated, a neat thing could be to use the same colors as the
movement hint under the mouse. Maybe improve the help mark-up code to be
capable of detecting N% instead of "red" and use
game_config::defense_color_scale (game_display.cpp line 777).
We can probably do something for these invalid values 99 and 100000, and
replace it by "--". It's already done in the status bar anyway.
PS: I will also fix the units with "100" that you spotted, thanks for this
catch.
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