Update of bug #10589 (project wesnoth):

                  Status:                    None => Confirmed              
                 Summary: Hammer Of Thursagan : teleporting via symbols not
checking for walls => WML engine problem -- [teleport] not checking for walls

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Follow-up Comment #1:

This is not a THoT-specific bug but an engine problem.  Apparently the
implementation of [teleport] does not check if a landing hex is passable
before dropping a unit there.  As the original submitter says, if you
teleport a bunch of dwarves through the THoT symbols some will end up in cave
walls.


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Reply to this item at:

  <http://gna.org/bugs/?10589>

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