URL:
<http://gna.org/bugs/?11203>
Summary: engine-level support for playing music on
victory/defeat
Project: Battle for Wesnoth
Submitted by: rhuvaen
Submitted on: Dienstag 04.03.2008 um 14:30
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Sound and music
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5+svn
Operating System: debian linux
_______________________________________________________
Details:
Currently, support for the defeat/victory music has to be enabled on a
per-scenario basis by adding the WML Macro VICTORY_AND_DEFEAT_MUSIC (which
adds two events to the scenario).
It has been discussed that the better solution is to have automatic (but
configurable) support for playing such music in the game engine.
I imagine that the core game configuration would hold the playlists for
victory and defeat (currently 2 tracks in each department).
There should also be some WML attributes to override the default behaviour,
either by specifying a different piece to be played, or by disabling the
feature. Whether that is wrapped inside a [music] tag or just handled as an
attribute of [scenario]/[multiplayer] is up for discussion.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11203>
_______________________________________________
Nachricht geschickt von/durch Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs