Messages by Date
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2016/09/20
[Wesnoth-bugs] [bug #25086] bunch of problems with (almost) empty maps; UB/hang/crash when terminating
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25082] UB in tutorial start
Daniel
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2016/09/19
[Wesnoth-bugs] [bug #25081] memleaks in tutorial start
Daniel
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2016/09/19
[Wesnoth-bugs] [bug #25083] leaks in AI vs AI match
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25078] game hangs/freezes in addon screen with git build
Charles Dang
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2016/09/19
[Wesnoth-bugs] [bug #25082] UB in tutorial start
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25080] UB in map resize window
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25081] memleaks in tutorial start
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25079] UB in font code
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25078] game hangs/freezes in addon screen with git build
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25077] memleak in wesnoth help
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25076] memleak: "Multiplayer" windows (from main menu)
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25073] Development build fails to parse add-ons server data
Charles Dang
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2016/09/19
[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages
Wedge009
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2016/09/19
[Wesnoth-bugs] [bug #25075] heap use after free when window resolution is changed during launch
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #25075] heap use after free when window resolution is changed during launch
Matthias Krüger
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2016/09/19
[Wesnoth-bugs] [bug #10592] Remember "Create game" choices: opponent kind, factions, etc
Daniel
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2016/09/19
[Wesnoth-bugs] [bug #25074] Shavian English date formatting is incorrect and causes crashes
Wedge009
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2016/09/19
[Wesnoth-bugs] [bug #10592] Remember "Create game" choices: opponent kind, factions, etc
Victor Sergienko
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2016/09/19
[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages
Wedge009
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2016/09/19
[Wesnoth-bugs] [bug #25073] Development build fails to parse add-ons server data
Wedge009
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2016/09/18
[Wesnoth-bugs] [bug #10703] Expand statuses
Daniel
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2016/09/18
[Wesnoth-bugs] [bug #10592] Remember "Create game" choices: opponent kind, factions, etc
Daniel
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2016/09/18
[Wesnoth-bugs] [bug #11225] Preferences: Advanced tab is inconsistent with other tabs
Daniel
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2016/09/17
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
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2016/09/16
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Dan Gerhards
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2016/09/16
[Wesnoth-bugs] [bug #22206] Tunnel problem causes lua errors, and bad surprise for the player
Matthias Schoeck
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2016/09/16
[Wesnoth-bugs] [bug #24955] When add-ons are downloaded, the dialogs do not disappear properly
Charles Dang
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2016/09/16
[Wesnoth-bugs] [bug #25060] undoing recalls lead to wrong statistics
Wedge009
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2016/09/16
[Wesnoth-bugs] [bug #14503] Player often can't see his own shadows and nightgaunts
Wedge009
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2016/09/16
[Wesnoth-bugs] [bug #25065] New credits won't display if too many entries are present
Charles Dang
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2016/09/16
[Wesnoth-bugs] [bug #23607] editor: severe FPS drop in map generation settings
Charles Dang
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2016/09/16
[Wesnoth-bugs] [bug #12624] No automatic Linebreak for the entries of the game credits.
Wedge009
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2016/09/16
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Wedge009
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2016/09/15
[Wesnoth-bugs] [bug #25064] Unit image bugged on cave bridge
Rodrigo López Caruana
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2016/09/14
[Wesnoth-bugs] [bug #25060] undoing recalls lead to wrong statistics
Martin Schneider
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2016/09/12
[Wesnoth-bugs] [bug #22179] [disable] weapon special is ignored by AI
Matthias Schoeck
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2016/09/10
[Wesnoth-bugs] [bug #25043] HP loss when changing 'movement cost' for a turn with an object
Alberto Rorai
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2016/09/10
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Pentarctagon
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2016/09/10
[Wesnoth-bugs] [bug #25043] HP loss when changing 'movement cost' for a turn with an object
Charles Dang
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2016/09/09
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Celtic Minstrel
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2016/09/08
[Wesnoth-bugs] [bug #24583] Resolution locked in fullscreen mode
Wedge009
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2016/09/08
[Wesnoth-bugs] [bug #24583] Resolution locked in fullscreen mode
Edmond Lee
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2016/09/07
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
J Tyne
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2016/09/07
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
Daniel
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2016/09/07
[Wesnoth-bugs] [bug #25043] HP loss when changing 'movement cost' for a turn with an object
Alberto Rorai
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2016/09/07
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
Wedge009
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2016/09/06
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
J Tyne
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2016/09/06
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
Wedge009
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2016/09/06
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Wedge009
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2016/09/06
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
J Tyne
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2016/09/06
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Matthias Schoeck
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2016/09/06
[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash
Jyrki Vesterinen
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2016/09/06
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
Celtic Minstrel
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2016/09/05
[Wesnoth-bugs] [bug #22176] GUI2 tooltips may cause map labels and chat lines to be drawn over a GUI2 dialog
Jyrki Vesterinen
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2016/09/05
[Wesnoth-bugs] [bug #24704] Mouseover tooltips on Multiplayer Configure Game sceen don't show
Charles Dang
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2016/09/05
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
Daniel
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2016/09/05
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
J Tyne
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2016/09/05
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Pentarctagon
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2016/09/05
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
Celtic Minstrel
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2016/09/05
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
Daniel
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2016/09/05
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
J Tyne
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2016/09/05
[Wesnoth-bugs] [bug #25041] Unit types always exist in Lua (segmentation fault)
J Tyne
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2016/09/05
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
Daniel
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2016/09/05
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Pentarctagon
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2016/09/05
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
Wedge009
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2016/09/04
[Wesnoth-bugs] [bug #24456] Wrong damage numbers in unit's description.
J Tyne
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2016/09/04
[Wesnoth-bugs] [bug #24499] editor: memleaks
J Tyne
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2016/09/04
[Wesnoth-bugs] [bug #18868] Hotkeys now go by qwerty layout, and not what is set in Windows
SigurdFireDragon
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2016/09/04
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Celtic Minstrel
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2016/09/04
[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'
Celtic Minstrel
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2016/09/02
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Pentarctagon
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2016/09/02
[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'
Pentarctagon
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2016/09/02
[Wesnoth-bugs] [bug #24552] Missing zoom scroll on mini-map (Windows)
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #24846] Segfault when exiting editor
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #24943] LoW - Human Alliance no recall list
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #24951] Delfador's Memoirs Scenario 9 issues
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #24952] Unstored unit is slowed when recalled
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #24978] Wrong number of hits for swarm attack in attack window
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #23789] wesnoth: src/whiteboard/move.cpp:141: void wb::move::init(): Assertion `get_unit()' failed.
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #23883] Legend of Wesmere: Elvish scouts can advance to horse archers, which are not stored
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #23913] AI Leaders Named After Host in Networked MP Game
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Charles Dang
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2016/09/02
[Wesnoth-bugs] [bug #24983] Screen messages like "xx created a unit using debug mode" overlap
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #21634] overlapping announce-messages when toggling accelerated speed
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything
Wedge009
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2016/09/02
[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything
Lari Nieminen
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2016/09/02
[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too
Lari Nieminen
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2016/09/01
[Wesnoth-bugs] [bug #22820] GUI2 menus and context menus
Celtic Minstrel
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2016/09/01
[Wesnoth-bugs] [bug #22820] GUI2 menus and context menus
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #23734] Bugs in sp confgure screen
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages
Daniel
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2016/09/01
[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages
Wedge009
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2016/09/01
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
SigurdFireDragon
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2016/09/01
[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages
Daniel
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2016/09/01
[Wesnoth-bugs] [bug #14957] Some characters in italic text are misplaced, partially overlaping with previous
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #15924] Simple GUI Improvements to the Load Dialog
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #14635] Status Table: "Current Status" and "Scenario Settings" use different window sizes
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Wedge009
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2016/09/01
[Wesnoth-bugs] [bug #24927] Load game dialogue does not show file summary for several languages
Wedge009
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2016/09/01
[Wesnoth-bugs] [bug #18012] GUI2 listbox empty label crash
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #24420] GUI2 labels do not resize on set_label except when using a scroll label
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #24923] Recruit & Recall empty list message not showing
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
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2016/09/01
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
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2016/09/01
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
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2016/09/01
[Wesnoth-bugs] [bug #24512] Multiplayer is broken after attempting to load SP save as MP game
Wedge009
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2016/09/01
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
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2016/09/01
[Wesnoth-bugs] [bug #24512] Multiplayer is broken after attempting to load SP save as MP game
Charles Dang
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2016/09/01
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
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2016/09/01
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
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2016/09/01
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
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2016/08/31
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Daniel
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2016/08/31
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
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2016/08/31
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
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2016/08/31
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
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2016/08/31
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
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2016/08/31
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
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2016/08/30
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
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2016/08/30
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Wedge009
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2016/08/30
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
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2016/08/30
[Wesnoth-bugs] [bug #25026] SIGSEGV when scripted event occurs and Wesnoth window is not visible
Eric MSP Veith
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2016/08/30
[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.
Wedge009
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2016/08/30
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Charles Dang
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2016/08/30
[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.
Charles Dang
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2016/08/30
[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.
Wedge009
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2016/08/30
[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.
Wedge009
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2016/08/30
[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.
Charles Dang
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2016/08/30
[Wesnoth-bugs] [bug #11811] Support for gettext plurals in WML
GunChleoc
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2016/08/30
[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Dan Gerhards
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2016/08/29
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #11811] Support for gettext plurals in WML
Celtic Minstrel
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2016/08/29
[Wesnoth-bugs] [bug #24959] gui2::ttext renders worse than font::ttext
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Dan Gerhards
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2016/08/29
[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP
LAZA
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2016/08/29
[Wesnoth-bugs] [bug #24959] gui2::ttext renders worse than font::ttext
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #24967] loadgame list empty on low resolutions.
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #24930] image_pos="right" does not display correctly
Celtic Minstrel
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2016/08/29
[Wesnoth-bugs] [bug #24931] Allow specifying both a left image and a right image on [message]
Celtic Minstrel
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2016/08/29
[Wesnoth-bugs] [bug #12098] allow [message] to take multiple 'speakers'
Celtic Minstrel
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2016/08/29
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #3657] Add index of map labels
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #24931] Allow specifying both a left image and a right image on [message]
Celtic Minstrel
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2016/08/29
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Wedge009
-
2016/08/29
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Wedge009
-
2016/08/29
[Wesnoth-bugs] [bug #25021] Experimental Lobby: Closing whisper tab results in exception / segmentation fault
Wedge009
-
2016/08/29
[Wesnoth-bugs] [bug #24728] typing in lobby's games filter also echoes to chat box
Wedge009
-
2016/08/29
[Wesnoth-bugs] [bug #24704] Mouseover tooltips on Multiplayer Configure Game sceen don't show
Wedge009
-
2016/08/29
[Wesnoth-bugs] [bug #24621] characters missing in game font.
Wedge009
-
2016/08/29
[Wesnoth-bugs] [bug #24501] Scrolling terrain palette with mousewheel scrolls map too
Wedge009
-
2016/08/29
[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything
Wedge009
-
2016/08/29
[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #24481] lobby's games filter input slow and choppy
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #20783] Sometimes, clicking a terrain button after scrolling doesn't do anything
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #23822] C++ crash in experimental multiplayer lobby
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #18116] Games in (new) lobby change layout
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #23882] Legend of Wesmere: In Human Alliance, Aldar's statistics include enemy statistics
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #23720] AI units with 0/0 moves will not attack adjacent enemies
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #23247] Missing: Terrain Modifiers in help (from title screen)
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #23021] AI leaders in MP no longer have names
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #20388] Can't type non-latin characters in chat and other text inputs
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #20382] Wrong team names
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #20245] Status table "scenario settings" shows leader id's
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #19704] Deactivating Use new lobby interface doesn't switch back to the old one
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #24819] Using the unit placement feature in the scenario creator of the map editor on Mac results in a game crash
Jyrki Vesterinen
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2016/08/29
[Wesnoth-bugs] [bug #19247] when toggling fullscreen gnome-shell overview is shown
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #19215] Random maps made with 1.9.13 are shown as having been created under 1.9.5+svn
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #18116] Games in (new) lobby change layout
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #25004] [HELP] Portrait gets not shown properly anymore
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #25014] Splitting text and changing to new line at a space character is not good for some languages.
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #17324] lock-up when binding to used-up hotkey in lobby
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #16088] ellipses pass trough south-east/west encampment walls
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #15893] (new) MP Lobby - arrow keys no longer navigate players list
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #15848] room list does not resize until a new private message query is opened
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #15772] Selecting game in mp lobby re-sorts the game list
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #15765] Gamemaps are parsed too often in the new lobby
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #15691] Selected game unselect after viewing player info
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #14741] Lobby game list frequently selects first game
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #15690] Incorrect displaying string "Games: showing..." in lobby
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #25019] [TIE] Gweddry gains (sometimes) no EP
Lari Nieminen
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2016/08/29
[Wesnoth-bugs] [bug #15651] /emote or /me command doesn't work properly.
Wedge009
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2016/08/29
[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #12162] Menuitems get activated on mouse press rather than release
Charles Dang
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2016/08/29
[Wesnoth-bugs] [bug #15561] thinner game-list after closing player-dialog
Wedge009