URL:
<http://gna.org/bugs/?12077>
Summary: Fog and sighted events not properly updated for
slowed units
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wednesday 07/23/2008 at 19:59 CEST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.2
Operating System: Gentoo Linux
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Details:
The "slow" status effect decreases how far a unit can move, and thus
decreases how far it can see. This currently isn't caught by (at least) two
other parts of the code:
1 - when you click on an enemy unit to move-and-attack, the game doesn't
update fog until after the attack is over, at which point your attacking unit
might be slowed, thus _never_ giving the player the opportunity to see what
the unit would have seen by simply moving first. (Heck, what if it _dies_ in
the combat?) This could be solved by making the unit actually do a real move
with full fog-updating before doing the attack.
2 - [event]s with name=sighted currently catch almost all situations where
one unit comes into view of another side, but they don't catch it when a
unit's sight expands as it loses the "slow" effect at the end of its turn.
_______________________________________________________
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<http://gna.org/bugs/?12077>
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