Update of bug #12938 (project wesnoth): Status: Confirmed => Ready For Test
_______________________________________________________ Follow-up Comment #8: The difference comes from that in 1.4 text and background was blitted on screen each time separately, and in 1.5 we compose a floating label/tooltip only one time and then blit the resulting surface. So the text is blitted 2 times (and one blit is our own software blit instead of SDL_Blit), and thus the alpha part of the anti-aliasing was darkened, also because it interacts more with the dark background. Since the resulting text was too dark to read, I (over)compensated with an alpha boost. I was happy with the new brighter text but didn't realized the lost of anti-aliased part, sorry. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?12938> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs