Update of bug #12938 (project wesnoth):

                  Status:               Confirmed => Ready For Test         

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Follow-up Comment #8:

The difference comes from that in 1.4 text and background was blitted on
screen each time separately, and in 1.5 we compose a floating label/tooltip
only one time and then blit the resulting surface. So the text is blitted 2
times (and one blit is our own software blit instead of SDL_Blit), and thus
the alpha part of the anti-aliasing was darkened, also because it interacts
more with the dark background.
Since the resulting text was too dark to read, I (over)compensated with an
alpha boost. I was happy with the new brighter text but didn't realized the
lost of anti-aliased part, sorry.


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