wesnoth-bugs
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[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Wedge009
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Wedge009
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Wedge009
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Frank
[Wesnoth-bugs] [bug #25462] Team color not loading correctly in the multiplayer lobby
Charles Dang
[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs
Hironori Fujimoto
[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs
Daniel
[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs
Hironori Fujimoto
[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs
Charles Dang
[Wesnoth-bugs] [bug #25460] After disable sunset command, Screen still fade to black if open any GUI dialogs
Charles Dang
[Wesnoth-bugs] [bug #25457] voice key, to be included under [story] and [message]
Frank
[Wesnoth-bugs] [bug #25457] voice key, to be included under [story] and [message]
Daniel
[Wesnoth-bugs] [bug #25457] voice key, to be included under [story] and [message]
Frank
[Wesnoth-bugs] [bug #25456] Let version_suffix affect the manpage names too
Severin Glöckner
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Severin Glöckner
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Severin Glöckner
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Wedge009
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Sergey Popov
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Wedge009
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Severin Glöckner
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Sergey Popov
[Wesnoth-bugs] [bug #25455] Manpages, German translation missing & welcome 2017
Sergey Popov
[Wesnoth-bugs] [bug #23841] a [make_tag] tag to create custom wml tags.
Celtic Minstrel
[Wesnoth-bugs] [bug #25417] HttT: picked up sceptre with Li'sar, but Konrad got the new attack
Evan
[Wesnoth-bugs] [bug #25417] HttT: picked up sceptre with Li'sar, but Konrad got the new attack
Lari Nieminen
[Wesnoth-bugs] [bug #25417] HttT: picked up sceptre with Li'sar, but Konrad got the new attack
Charles Dang
[Wesnoth-bugs] [bug #25413] Scrolling tileset in editor also scrolls map
David Mikos
[Wesnoth-bugs] [bug #25413] Scrolling tileset in editor also scrolls map
Wedge009
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Chris C
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Wedge009
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Matthias Schoeck
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Wedge009
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Wedge009
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Chris C
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Wedge009
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Matthias Schoeck
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Chris C
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Chris C
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Wedge009
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Chris C
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Matthias Schoeck
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Chris C
[Wesnoth-bugs] [bug #25411] LoW - The Chief Must Die is now impossible
Wedge009
[Wesnoth-bugs] [bug #25410] Missing mouse input events
David Mikos
[Wesnoth-bugs] [bug #25410] Missing mouse input events
Jyrki Vesterinen
[Wesnoth-bugs] [bug #25410] Missing mouse input events
Charles Dang
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
David Mikos
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Wedge009
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Daniel
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Wedge009
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
XHawk87
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Charles Dang
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Wedge009
[Wesnoth-bugs] [bug #25409] Multiplayer empty slots get unexpectedly filled
Charles Dang
[Wesnoth-bugs] [bug #25408] Large game slow down when new window UI elements showing/moved
David Mikos
[Wesnoth-bugs] [bug #25408] Large game slow down when new window UI elements showing/moved
David Mikos
[Wesnoth-bugs] [bug #25408] Large game slow down when new window UI elements showing/moved
Daniel
[Wesnoth-bugs] [bug #23298] overwrite unit advancements in campaigns
Daniel
[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang
Frank
[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang
Gregory A Lundberg
[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang
Wedge009
[Wesnoth-bugs] [bug #25398] Addon Description button causes game to hang
Wedge009
[Wesnoth-bugs] [bug #25397] Animations immediately following a message get truncated
Lari Nieminen
[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes
Pentarctagon
[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes
Celtic Minstrel
[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes
Pentarctagon
[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes
Celtic Minstrel
[Wesnoth-bugs] [bug #25390] [for] tag ignores start/end attributes
Charles Dang
[Wesnoth-bugs] [bug #25389] swamp/water transition - use the correct water for it
Severin Glöckner
[Wesnoth-bugs] [bug #21458] Multiplayer Faction-choosing list order
Charles Dang
[Wesnoth-bugs] [bug #21458] Multiplayer Faction-choosing list order
Charles Dang
[Wesnoth-bugs] [bug #8961] Showing a diff instead of the complete config when a data missmatch occurs
Daniel
[Wesnoth-bugs] [bug #12600] Lobby: Allow to move from player slot to obs slot
Daniel
[Wesnoth-bugs] [bug #8099] start compaign: differentiate add-ons and factory campaigns
Daniel
[Wesnoth-bugs] [bug #25378] SDL2 + OpenGL crash on ARM
Pee Vee
[Wesnoth-bugs] [bug #25378] SDL2 + OpenGL crash on ARM
Pee Vee
[Wesnoth-bugs] [bug #25377] SDL2 support broken on ARM
Pee Vee
[Wesnoth-bugs] [bug #25377] SDL2 support broken on ARM
Pee Vee
[Wesnoth-bugs] [bug #25377] SDL2 support broken on ARM
Pee Vee
[Wesnoth-bugs] [bug #25376] resizing window when starting a campaign
Severin Glöckner
[Wesnoth-bugs] [bug #25376] resizing window when starting a campaign
Wedge009
[Wesnoth-bugs] [bug #25376] resizing window when starting a campaign
Wedge009
[Wesnoth-bugs] [bug #25375] cmake build fails on macOS with undefined symbols
alex
[Wesnoth-bugs] [bug #25374] Tutorial: situation where you can do nothing
Severin Glöckner
[Wesnoth-bugs] [bug #25374] Tutorial: situation where you can do nothing
Charles Dang
[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite
Daniel
[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite
Matthias Krüger
[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite
Matthias Krüger
[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite
Charles Dang
[Wesnoth-bugs] [bug #25105] UB and memleaks in testsuite
Charles Dang
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Eli Dupree
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Eli Dupree
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Daniel
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Eli Dupree
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Severin Glöckner
[Wesnoth-bugs] [bug #25370] Segmentation fault, possibly related to [animate_unit] with many [animate] subtags
Eli Dupree
[Wesnoth-bugs] [bug #25363] Dead Water, S2: The Chest
Severin Glöckner
[Wesnoth-bugs] [bug #25363] Dead Water, S2: The Chest
Lari Nieminen
[Wesnoth-bugs] [bug #25363] Dead Water, S2: The Chest
Charles Dang
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Severin Glöckner
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Wedge009
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Severin Glöckner
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Severin Glöckner
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Wedge009
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Charles Dang
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Charles Dang
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Charles Dang
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Wedge009
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Charles Dang
[Wesnoth-bugs] [bug #25361] scrollbar in advance dialog
Wedge009
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Severin Glöckner
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Wedge009
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Wedge009
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Jyrki Vesterinen
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Wedge009
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Jyrki Vesterinen
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Wedge009
[Wesnoth-bugs] [bug #25360] variants in the ingame help
Charles Dang
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Severin Glöckner
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Severin Glöckner
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Wedge009
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Severin Glöckner
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Wedge009
[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played
Charles Dang
[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height
Pentarctagon
[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height
Wedge009
[Wesnoth-bugs] [bug #25358] Movement values get cut off on resolutions with low height
Wedge009
[Wesnoth-bugs] [bug #25357] `wesnoth` fails to start with SDLApplication clash
alex
[Wesnoth-bugs] [bug #25357] `wesnoth` fails to start with SDLApplication clash
alex
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Pentarctagon
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Jyrki Vesterinen
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Jyrki Vesterinen
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Pentarctagon
[Wesnoth-bugs] [bug #25356] Game lags horribly, and quickly ends up completely frozen
Charles Dang
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Severin Glöckner
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Daniel
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Severin Glöckner
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Gregory A Lundberg
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Severin Glöckner
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Wedge009
[Wesnoth-bugs] [bug #25348] segfault: killed a unit with debug mode, which should have triggered an event afterwards
Charles Dang
[Wesnoth-bugs] [bug #25347] recruit window: unit scaling method
Severin Glöckner
[Wesnoth-bugs] [bug #25347] recruit window: unit scaling method
Charles Dang
[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?
Severin Glöckner
[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?
Pentarctagon
[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?
Lari Nieminen
[Wesnoth-bugs] [bug #25346] ~LIGHTEN() overlay image path function - how to use?
Charles Dang
[Wesnoth-bugs] [bug #23321] LoW - wrong units selected in recall list when some are dismissed
Charles Dang
[Wesnoth-bugs] [bug #25338] Quick fighter with 5 instead of 6 MP
Frank
[Wesnoth-bugs] [bug #25338] Quick fighter with 5 instead of 6 MP
Frank
[Wesnoth-bugs] [bug #25338] Quick fighter with 5 instead of 6 MP
Charles Dang
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Daniel
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Celtic Minstrel
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Daniel
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Celtic Minstrel
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Daniel
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Daniel
[Wesnoth-bugs] [bug #25337] allow custom widget definitions in umc
Charles Dang
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Hironori Fujimoto
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Wedge009
[Wesnoth-bugs] [bug #25334] Stack overflow / segmentation fault on viewing Help in Japanese
Charles Dang
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Hironori Fujimoto
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Hironori Fujimoto
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Hironori Fujimoto
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Wedge009
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Jyrki Vesterinen
[Wesnoth-bugs] [bug #25332] Texts including alphanumeric or symbol are not displayed in help when language is Japanese or Chinese.
Charles Dang
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Severin Glöckner
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Matthias Krüger
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Daniel
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Daniel
[Wesnoth-bugs] [bug #25323] segfault after showing message about errors in an add-on
Daniel
[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget
Daniel
[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget
Wedge009
[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget
Daniel
[Wesnoth-bugs] [bug #25322] movement/resistance tooltips missing in unit preview panel widget
Charles Dang
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Charles Dang
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Charles Dang
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Charles Dang
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Charles Dang
[Wesnoth-bugs] [bug #25321] choose-game-to-load-screen with very long scenario name
Severin Glöckner
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