Update of bug #13218 (project wesnoth):
Status: None => In Progress
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Follow-up Comment #3:
Your patch won't work as it should. By checking if destination!=source after
moving, you block possibility of doing moves like move(unit.loc, unit.loc)
that just set movement of unit to 0. Preferably, we should check for such
(above) usage at the very beginning of the move() function handler, and just
set movement to 0 without any path finding.
Secondary, to completely fix the problem we need to somehow smartly alter
recruitment.fai. Since you're student who is applying for GSoC and is
interested in doing some work related to the AI, I would like you to propose
what and how should be improved.
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