URL:
  <http://gna.org/bugs/?13295>

                 Summary: enemy_units contains black, inactive units in
2p_Caves_of_the_Basilisk
                 Project: Battle for Wesnoth
            Submitted by: benetnash
            Submitted on: Monday 03/30/2009 at 14:21
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.6a
        Operating System: linux 2.6.28

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Details:

My simple custom AI script ,,move unit toward the closest enemy''

choose(my_moves.moves, 'my_move', -1 * distance_between(my_move.dst,
choose(enemy_units, 'enemy', -1 * distance_between(enemy.loc,
my_move.dst)).loc))

doesn't work on Caves of the Basilisk because of petrified units placed on
the map. enemy_units musn't contain unist that are inactive.




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