URL: <http://gna.org/bugs/?13295>
Summary: enemy_units contains black, inactive units in 2p_Caves_of_the_Basilisk Project: Battle for Wesnoth Submitted by: benetnash Submitted on: Monday 03/30/2009 at 14:21 Category: Bug Severity: 2 - Minor Priority: 5 - Normal Item Group: Artificial Intelligence Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.6a Operating System: linux 2.6.28 _______________________________________________________ Details: My simple custom AI script ,,move unit toward the closest enemy'' choose(my_moves.moves, 'my_move', -1 * distance_between(my_move.dst, choose(enemy_units, 'enemy', -1 * distance_between(enemy.loc, my_move.dst)).loc)) doesn't work on Caves of the Basilisk because of petrified units placed on the map. enemy_units musn't contain unist that are inactive. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13295> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs