URL:
  <http://gna.org/bugs/?15013>

                 Summary: goto_x, goto_y settings affect ai units for only 1
turn
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: Tuesday 12/29/2009 at 18:49
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.10
        Operating System: Linux

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Details:

Consider the following code:


        [side]
                side=2
                controller=ai
                no_leader=yes
        [/side]
...
        [event]
                name=start
                [unit]
                        side=2
                        type=Troll
                        x,y=7,4
                        max_moves=1
                        goto_x=7
                        goto_y=6
                [/unit]
        [/event]


In 1.6, the unit would move to (7,6) and then move the way the ai wants to.
In 1.7.10, the unit moves only for 1 turn in the direction of (7,6), but in
the next move when it should land on (7,6) it moves towards the human player
to attack. So the goto_x and goto_y settings are no longer saved.
The behaviour seems to be the same if the goto settings are modified via
[store_unit]...{VARIABLE unit_var.goto_x...
Attached is my current Testcampaign where this code snippet is from.



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File Attachments:


-------------------------------------------------------
Date: Tuesday 12/29/2009 at 18:49  Name: Testcampaign.tar  Size: 40kB   By:
anonymissimus

<http://gna.org/bugs/download.php?file_id=7558>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15013>

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