URL:
<http://gna.org/bugs/?16075>
Summary: next_scenario=null make wesnoth crash for player 2
in multiplayer campaigns
Project: Battle for Wesnoth
Submitted by: mich
Submitted on: martedì 25/05/2010 alle 14:16
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.8.1
Operating System: vista
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Details:
If you put "next_scenario=null" in the last level of a multiplayer campaign,
for player 2 the game crash. To reproduce, download the simple test add-on
attached, open 2 istances of wesnoth and start a real multiplayer game. The
add-on contains a simple moveto event with an [endlevel], so when you move a
unit the game ends. At this point, click on "End Scenario" for player 1. For
him all is ok. On the second istance of wesnoth choose "Replace with AI" or
"Replace with local player". At this point click on "End Scenario" and the
game will crash. If the next_scenario key is omitted, all seems to works
correctly.
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File Attachments:
-------------------------------------------------------
Date: martedì 25/05/2010 alle 14:16 Name: test.zip Size: 1kB By: mich
<http://gna.org/bugs/download.php?file_id=9207>
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<http://gna.org/bugs/?16075>
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