URL:
  <http://gna.org/bugs/?16075>

                 Summary: next_scenario=null make wesnoth crash for player 2
in multiplayer campaigns
                 Project: Battle for Wesnoth
            Submitted by: mich
            Submitted on: martedì 25/05/2010 alle 14:16
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.1
        Operating System: vista

    _______________________________________________________

Details:

If you put "next_scenario=null" in the last level of a multiplayer campaign,
for player 2 the game crash. To reproduce, download the simple test add-on
attached, open 2 istances of wesnoth and start a real multiplayer game. The
add-on contains a simple moveto event with an [endlevel], so when you move a
unit the game ends. At this point, click on "End Scenario" for player 1. For
him all is ok. On the second istance of wesnoth choose "Replace with AI" or
"Replace with local player". At this point click on "End Scenario" and the
game will crash. If the next_scenario key is omitted, all seems to works
correctly.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: martedì 25/05/2010 alle 14:16  Name: test.zip  Size: 1kB   By: mich

<http://gna.org/bugs/download.php?file_id=9207>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16075>

_______________________________________________
  Messaggio inviato con/da Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to