wesnoth-bugs
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[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
_
[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
SigurdFireDragon
[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
_
[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
Daniel
[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
Amok
[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
Daniel
[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
Amok
[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
Daniel
[Wesnoth-bugs] [bug #24451] Poisoned unit didn't became poisoned.
Charles Dang
[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set
Andreas Löf
[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set
Charles Dang
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Andreas Löf
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Wedge009
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Andreas Löf
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Wedge009
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Andreas Löf
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Wedge009
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Andreas Löf
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Charles Dang
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Andreas Löf
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Andreas Löf
[Wesnoth-bugs] [bug #19666] When I resize windows during dialog I lose the menu buttons
Charles Dang
[Wesnoth-bugs] [bug #20391] doesn't refresh well graphics when scrolling map
Andreas Löf
[Wesnoth-bugs] [bug #20391] doesn't refresh well graphics when scrolling map
Wedge009
[Wesnoth-bugs] [bug #20391] doesn't refresh well graphics when scrolling map
Andreas Löf
[Wesnoth-bugs] [bug #20391] doesn't refresh well graphics when scrolling map
Charles Dang
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Andreas Löf
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Charles Dang
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Johannes Jordan
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Andreas Löf
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Andreas Löf
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Johannes Jordan
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Wedge009
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Wedge009
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Johannes Jordan
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Andreas Löf
[Wesnoth-bugs] [bug #23318] Window Geometry not recognized
Ignacio R. Morelle
[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open
Andreas Löf
[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open
Andreas Löf
[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open
Charles Dang
[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open
Andreas Löf
[Wesnoth-bugs] [bug #24212] SDL2 build handled input incorrectly once window focus is lost when menus are open
Charles Dang
[Wesnoth-bugs] [bug #24270] Window state handling inconsistent across different OSes in SDL2 builds.
Andreas Löf
[Wesnoth-bugs] [bug #24270] Window state handling inconsistent across different OSes in SDL2 builds.
Charles Dang
[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2
Andreas Löf
[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2
Andreas Löf
[Wesnoth-bugs] [bug #24294] Doubled-up GUI1 dialogs don't redraw the secondary in SDL2
Charles Dang
[Wesnoth-bugs] [bug #24448] Killing Erlornas in AOI S5 with debug doesn't trigger die event
SigurdFireDragon
[Wesnoth-bugs] [bug #24448] Killing Erlornas in AOI S5 with debug doesn't trigger die event
SigurdFireDragon
[Wesnoth-bugs] [bug #24448] Killing Erlornas in AOI S5 with debug doesn't trigger die event
Charles Dang
[Wesnoth-bugs] [bug #24448] Killing Erlornas in AOI S5 with debug doesn't trigger die event
Charles Dang
[Wesnoth-bugs] [bug #24448] Killing Erlornas in AOI S5 with debug doesn't trigger die event
Charles Dang
[Wesnoth-bugs] [bug #24447] Replay buttons 'play turn' & 'play side turn Out of Sync
SigurdFireDragon
[Wesnoth-bugs] [bug #24447] Replay buttons 'play turn' & 'play side turn Out of Sync
SigurdFireDragon
[Wesnoth-bugs] [bug #24447] Replay buttons 'play turn' & 'play side turn Out of Sync
Daniel
[Wesnoth-bugs] [bug #24447] Replay buttons 'play turn' & 'play side turn Out of Sync
Charles Dang
[Wesnoth-bugs] [bug #23652] A gui2 combobox
Charles Dang
[Wesnoth-bugs] [bug #23652] A gui2 combobox
Charles Dang
[Wesnoth-bugs] [bug #15614] Clicking things in the "inspect" dialog causes labels to become bolder.
Charles Dang
[Wesnoth-bugs] [bug #16114] Crash in "inspect" dialog
Charles Dang
[Wesnoth-bugs] [bug #22263] inspect doesnt show variables if first is empty
Charles Dang
[Wesnoth-bugs] [bug #23424] :inspect not working in replays
Charles Dang
[Wesnoth-bugs] [bug #23424] :inspect not working in replays
Charles Dang
[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]
Charles Dang
[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]
Pentarctagon
[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]
Andreas Löf
[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]
Charles Dang
[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]
Pentarctagon
[Wesnoth-bugs] [bug #24256] Minimizing/unminimizing does not redraw [message]
Charles Dang
[Wesnoth-bugs] [bug #23534] Resize
Charles Dang
[Wesnoth-bugs] [bug #23534] Resize
Charles Dang
[Wesnoth-bugs] [bug #22162] strange warnings in console about unit attributes
Charles Dang
[Wesnoth-bugs] [bug #22162] strange warnings in console about unit attributes
Charles Dang
[Wesnoth-bugs] [bug #22943] Legend of Wesmere - track locations on map seem to be a scenario behind
Charles Dang
[Wesnoth-bugs] [bug #23776] Legend of Wesmere - Scenario 3 - Labels out of place
Charles Dang
[Wesnoth-bugs] [bug #23776] Legend of Wesmere - Scenario 3 - Labels out of place
Charles Dang
[Wesnoth-bugs] [bug #22931] Legend of Wesmere - Elves' Last Stand - all labels in wrong place
Charles Dang
[Wesnoth-bugs] [bug #22931] Legend of Wesmere - Elves' Last Stand - all labels in wrong place
Charles Dang
[Wesnoth-bugs] [bug #22931] Legend of Wesmere - Elves' Last Stand - all labels in wrong place
Charles Dang
[Wesnoth-bugs] [bug #24137] X BadValue when maximising and then windowing a window in Ubuntu running in Docker
Charles Dang
[Wesnoth-bugs] [bug #24137] X BadValue when maximising and then windowing a window in Ubuntu running in Docker
Wedge009
[Wesnoth-bugs] [bug #24444] Under the Burning Suns - Across the Harsh Sands minor dialogue bug
Inky
[Wesnoth-bugs] [bug #24444] Under the Burning Suns - Across the Harsh Sands minor dialogue bug
Lari Nieminen
[Wesnoth-bugs] [bug #24444] Under the Burning Suns - Across the Harsh Sands minor dialogue bug
Charles Dang
[Wesnoth-bugs] [bug #24444] Under the Burning Suns - Across the Harsh Sands minor dialogue bug
Charles Dang
[Wesnoth-bugs] [bug #24444] Under the Burning Suns - Across the Harsh Sands minor dialogue bug
Charles Dang
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
ancestral
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
ancestral
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
Daniel
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
ancestral
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
ancestral
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
ancestral
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
Daniel
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
Lari Nieminen
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
ancestral
[Wesnoth-bugs] [bug #24439] Can't load multiplayer replays
ancestral
[Wesnoth-bugs] [bug #24439] Crash on load mp replays with all AI players; most replays crash on stop/reset
ancestral
[Wesnoth-bugs] [bug #24439] Crash on load mp replays with all AI players; most replays crash on stop/reset
Charles Dang
[Wesnoth-bugs] [bug #24439] Crash on load mp replays with all AI players; most replays crash on stop/reset
Lari Nieminen
[Wesnoth-bugs] [bug #24439] Crash on load mp replays with all AI players; most replays crash on stop/reset
Charles Dang
[Wesnoth-bugs] [bug #24439] Crash on load mp replays with all AI players; most replays crash on stop/reset
Charles Dang
[Wesnoth-bugs] [bug #7507] Music frequency issue for Intel HDA chips (SOLVED)
Erik Andersson
[Wesnoth-bugs] [bug #7507] Music frequency issue for Intel HDA chips (SOLVED)
Erik Andersson
[Wesnoth-bugs] [bug #24437] "Name of Game" bleeds onto "Player/Type" label when leaving/entering the app
ancestral
[Wesnoth-bugs] [bug #24437] "Name of Game" bleeds onto "Player/Type" label when leaving/entering the app
Alan
[Wesnoth-bugs] [bug #24437] "Name of Game" bleeds onto "Player/Type" label when leaving/entering the app
Charles Dang
[Wesnoth-bugs] [bug #24437] "Name of Game" bleeds onto "Player/Type" label when leaving/entering the app
Charles Dang
[Wesnoth-bugs] [bug #22969] preprocessor #if, #elif
Daniel
[Wesnoth-bugs] [bug #22969] preprocessor #if, #elif
Ignacio R. Morelle
[Wesnoth-bugs] [bug #22969] preprocessor #if, #elif
Daniel
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Wedge009
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Charles Dang
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Wedge009
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Charles Dang
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Wedge009
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Wedge009
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Andreas Löf
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Charles Dang
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Wedge009
[Wesnoth-bugs] [bug #24429] Resetting to default hot-keys results in apparent display loop
Charles Dang
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Wedge009
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
ancestral
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Wedge009
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Wedge009
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Wedge009
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Wedge009
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Wedge009
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Wedge009
[Wesnoth-bugs] [bug #24428] Inconsistent transparency on credits screen
Charles Dang
[Wesnoth-bugs] [bug #24427] User preferences no longer available upon start-up
Wedge009
[Wesnoth-bugs] [bug #24427] User preferences no longer available upon start-up
Charles Dang
[Wesnoth-bugs] [bug #24427] User preferences no longer available upon start-up
Charles Dang
[Wesnoth-bugs] [bug #23981] Unsetting a default hotkey doesn't persist
Wedge009
[Wesnoth-bugs] [bug #23981] Unsetting a default hotkey doesn't persist
Andreas Löf
[Wesnoth-bugs] [bug #23981] Unsetting a default hotkey doesn't persist
Charles Dang
[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly
Wedge009
[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly
Andreas Löf
[Wesnoth-bugs] [bug #21983] clearing hotkeys not working properly
Charles Dang
[Wesnoth-bugs] [bug #22218] Hotkeys reset on restarting Wesnoth
Wedge009
[Wesnoth-bugs] [bug #22218] Hotkeys reset on restarting Wesnoth
Andreas Löf
[Wesnoth-bugs] [bug #22218] Hotkeys reset on restarting Wesnoth
Charles Dang
[Wesnoth-bugs] [bug #21969] wesnoth spamming preferences file with hotkeys for "null" commands
Wedge009
[Wesnoth-bugs] [bug #21969] wesnoth spamming preferences file with hotkeys for "null" commands
Andreas Löf
[Wesnoth-bugs] [bug #21969] wesnoth spamming preferences file with hotkeys for "null" commands
Charles Dang
[Wesnoth-bugs] [bug #23458] Shroud not placed over hexes where allied teams have vision
Charles Dang
[Wesnoth-bugs] [bug #24420] GUI2 labels do not resize on set_label except when using a scroll label
Charles Dang
[Wesnoth-bugs] [bug #24420] GUI2 labels do not resize on set_label except when using a scroll label
Daniel
[Wesnoth-bugs] [bug #24420] GUI2 labels do not resize on set_label except when using a scroll label
Charles Dang
[Wesnoth-bugs] [bug #24366] Water maps slow on 1.13.2+dev
Lari Nieminen
[Wesnoth-bugs] [bug #24366] Water maps slow on 1.13.2+dev
Lari Nieminen
[Wesnoth-bugs] [bug #24366] Water maps slow on 1.13.2+dev
Andreas Löf
[Wesnoth-bugs] [bug #24200] Dark Forecast maps not aligned
Charles Dang
[Wesnoth-bugs] [bug #24200] Dark Forecast maps not aligned
Daniel
[Wesnoth-bugs] [bug #24200] Dark Forecast maps not aligned
Charles Dang
[Wesnoth-bugs] [bug #24200] Dark Forecast maps not aligned
Charles Dang
[Wesnoth-bugs] [bug #24200] Dark Forecast maps not aligned
Charles Dang
[Wesnoth-bugs] [bug #24200] Dark Forecast maps not aligned
Charles Dang
[Wesnoth-bugs] [bug #24397] Assertion Failure when attacking a berserker unit with DSU active
Daniel
[Wesnoth-bugs] [bug #24397] Assertion Failure when attacking a berserker unit with DSU active
Charles Dang
[Wesnoth-bugs] [bug #11224] Long usernames overflow into experience in Attack Enemy Dialog
Wedge009
[Wesnoth-bugs] [bug #11224] Long usernames overflow into experience in Attack Enemy Dialog
Charles Dang
[Wesnoth-bugs] [bug #24381] Unit Help resistance % color coding is gone
Charles Dang
[Wesnoth-bugs] [bug #24381] Unit Help resistance % color coding is gone
Daniel
[Wesnoth-bugs] [bug #24381] Unit Help resistance % color coding is gone
Charles Dang
[Wesnoth-bugs] [bug #24413] Engine treats non-existent variables as 0
Pentarctagon
[Wesnoth-bugs] [bug #24413] Engine treats non-existent variables as 0
Charles Dang
[Wesnoth-bugs] [bug #24413] Engine treats non-existent variables as 0
Daniel
[Wesnoth-bugs] [bug #24413] Engine treats non-existent variables as 0
Pentarctagon
[Wesnoth-bugs] [bug #24413] Engine treats non-existent variables as 0
Charles Dang
[Wesnoth-bugs] [bug #24413] Engine treats non-existent variables as 0
Charles Dang
[Wesnoth-bugs] [bug #24412] Inserting into the last element of an array creates empty index
Pentarctagon
[Wesnoth-bugs] [bug #24412] Inserting into the last element of an array creates empty index
Pentarctagon
[Wesnoth-bugs] [bug #24412] Inserting into the last element of an array creates empty index
Charles Dang
[Wesnoth-bugs] [bug #24412] Inserting into the last element of an array creates empty index
Daniel
[Wesnoth-bugs] [bug #24412] Inserting into the last element of an array creates empty index
Pentarctagon
[Wesnoth-bugs] [bug #24412] Inserting into the last element of an array creates empty index
Charles Dang
[Wesnoth-bugs] [bug #24412] Inserting into the last element of an array creates empty index
Charles Dang
[Wesnoth-bugs] [bug #24411] Hex cursor position not updated on scroll
Charles Dang
[Wesnoth-bugs] [bug #24411] Hex cursor position not updated on scroll
Ignacio R. Morelle
[Wesnoth-bugs] [bug #24411] Hex cursor position not updated on scroll
Andreas Löf
[Wesnoth-bugs] [bug #24411] Hex cursor position not updated on scroll
Wedge009
[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly
Ignacio R. Morelle
[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly
Charles Dang
[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly
Daniel
[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly
Charles Dang
[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly
Charles Dang
[Wesnoth-bugs] [bug #23752] gui2 listboxes header not working correctly
Celtic Minstrel
[Wesnoth-bugs] [bug #17997] zooming in/out lag in editor
Charles Dang
[Wesnoth-bugs] [bug #17997] zooming in/out lag in editor
Wedge009
[Wesnoth-bugs] [bug #17997] zooming in/out lag in editor
Wedge009
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Charles Dang
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Charles Dang
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Wedge009
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Wedge009
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Wedge009
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Charles Dang
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Wedge009
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Charles Dang
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
Charles Dang
[Wesnoth-bugs] [bug #21649] Consecutive line breaks not rendered as expected with Pango/Cairo (GUI2, etc.)
ancestral
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