Follow-up Comment #2, bug #16358 (project wesnoth):

Points 2 and 3 are fixed. Points 1 and 4 are the same issue: persistence of
the hidden attribute, and it is orthogonal to points 2 and 3.

Note that the hidden attribute was designed to be short-lived only (e.g. wml
animations, fake unit moves, and so on); making it persistent and hence
long-lived may lead to some unexpected behaviors in user interface.

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