Follow-up Comment #6, bug #16578 (project wesnoth):

Here is a trace for the segfault reported by Gambit; easy to reproduce since
the logo takes ages to appear.


#0  std::_Rb_tree<std::string, std::pair<std::string const, variant>,
std::_Select1st<std::pair<std::string const, variant> >,
std::less<std::string>, std::allocator<std::pair<std::string const, variant>
> >::lower_bound (
    this=0x7fff0000003b, key=..., value=...)
    at /usr/include/c++/4.4/bits/stl_tree.h:745
#1  std::map<std::string, variant, std::less<std::string>,
std::allocator<std::pair<std::string const, variant> > >::lower_bound
(this=0x7fff0000003b, 
    key=..., value=...) at /usr/include/c++/4.4/bits/stl_map.h:701
#2  std::map<std::string, variant, std::less<std::string>,
std::allocator<std::pair<std::string const, variant> > >::operator[]
(this=0x7fff0000003b, key=..., 
    value=...) at /usr/include/c++/4.4/bits/stl_map.h:447
#3  game_logic::map_formula_callable::add (this=0x7fff0000003b, key=..., 
    value=...) at formula.cpp:44
#4  0x000000000070bf5b in gui2::tcanvas::set_variable (
    this=<value optimized out>, percentage=100)
    at ./gui/auxiliary/canvas.hpp:137
#5  gui2::tprogress_bar::set_percentage (this=<value optimized out>, 
    percentage=100) at gui/widgets/progress_bar.cpp:41
#6  0x00000000006a097c in animate_logo (timer_...@0x7fffffffde90, 
    percenta...@0x10595d0, progress_bar=..., window=...)
    at gui/dialogs/title_screen.cpp:116
#7  0x00000000006a0425 in operator()<void (*)(long unsigned int&, unsigned
int&, gui2::tprogress_bar&, gui2::twindow&), boost::_bi::list1<long unsigned
int&> >
    (function_obj_ptr=<value optimized out>, a0=<value optimized out>)
    at /usr/include/boost/bind/bind.hpp:450
#8  operator()<long unsigned int> (function_obj_ptr=<value optimized out>, 
    a0=<value optimized out>) at
/usr/include/boost/bind/bind_template.hpp:32
#9 
boost::detail::function::void_function_obj_invoker1<boost::_bi::bind_t<void,
void (*)(unsigned long&, unsigned int&, gui2::tprogress_bar&,
gui2::twindow&), boost::_bi::list4<boost::reference_wrapper<unsigned long>,
boost::reference_wrapper<unsigned int>,
boost::reference_wrapper<gui2::tprogress_bar>,
boost::reference_wrapper<gui2::twindow> > >, void, unsigned long>::invoke (
    function_obj_ptr=<value optimized out>, a0=<value optimized out>)
    at /usr/include/boost/function/function_template.hpp:153
#10 0x000000000062cba7 in boost::function1<void, unsigned long>::operator()
(
    id=140737488341184)
    at /usr/include/boost/function/function_template.hpp:1013
#11 gui2::execute_timer (id=140737488341184) at gui/auxiliary/timer.cpp:191
#12 0x000000000062b91d in gui2::event::thandler::handle_event (
    this=<value optimized out>, event=...)
    at gui/auxiliary/event/handler.cpp:297
#13 0x0000000000987461 in events::pump () at events.cpp:379
#14 0x0000000000743fda in gui2::twindow::show (this=0x23d2210, 
    restore=<value optimized out>, auto_close_timeout=0)
    at gui/widgets/window.cpp:508
#15 0x0000000000666402 in gui2::tdialog::show (this=0x7fffffffd2b0,
video=..., 
    auto_close_time=0) at gui/dialogs/dialog.cpp:50
#16 0x000000000043104c in play_multiplayer (this=0x7fffffffd410)
    at game.cpp:1296
#17 0x0000000000435fb2 in do_gameloop (argc=<value optimized out>, 
    argv=<value optimized out>) at game.cpp:2324
#18 0x0000000000436980 in main (argc=2, argv=0x7fffffffe308) at
game.cpp:2405


I also experienced the same assertion failure about tooltips than
crimson_penguin. I didn't have any dialog above the titlescreen, I was just
moving around the cursor.

Also, fendrin reported that the F5 key no longer works.

Concerning the opaqueness of the tooltips, I don't want you to increase it.
(It's already 100% anyway.) I want you to decrease it so that it gets a bit
transparent, like it was before.

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