URL:
<http://gna.org/bugs/?16748>
Summary: Difficult levels for multiplayer campaigns
Project: Battle for Wesnoth
Submitted by: fendrin
Submitted on: Thursday 09/23/2010 at 13:40
Category: Feature Request
Severity: 2 - Minor
Priority: 3 - Low
Item Group: Multiplayer Lobby
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9+
Operating System: all
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Details:
I suggest to guard multiplayer campaigns from being loaded by #ifdef like it
is done for singleplayer campaigns since ages.
So a counterpart to the [campaign] tag that defines the #ifdef, difficult
levels and so on could do the trick.
It could be named [multiplayer_setup] (since it is useful for single
multiplayer scenarios as well) and would work like it's
singleplayer counterpart.
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<http://gna.org/bugs/?16748>
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